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UNCONDITIONAL LIFE

MASTERING THE FORCES THAT SHAPE PERSONAL REALITY

Deepak Chopra 1991

A Mirage of Miracles

Page 89

"The Mask of Maya"

"...denoting the ability of gods to change form, to make worlds, to assume masks and disguises."

"Maya also means magic a show of illusions"

"Maya also denotes the delusion of thinking that you are seeing reality when in fact you are only seeing a layer of trick effects superimposed upon the real reality

True to its deceptive nature, Maya is full of paradoxes. First of all it is everywhere, even though it doesnt exist. It is / Page 90 / often compared with a desert mirage, yet unlike a mirage Maya does not merely float "out there" The Mysterious One is nowhere if not in each person. Finally Maya is not so omnipotent that we cannot control it - and that is the key point Maya is fearfull or diverting all powerful or completely impotent depending on your perspective."

"The fearfull illusion becomes a wonderful show if only you can manipulate it."

 

 

 

Shapeshifting From Wikipedia, the free encyclopedia

This article may be confusing or unclear to readers. Please help clarify the article; suggestions may be found on the talk page. (October 2008)

This article may contain original research or unverified claims. Please improve the article by adding references. See the talk page for details. (October 2008)

Tsarevna Frog by Viktor Vasnetsov: a frog metamorphoses into a princess

Shapeshifting is a common theme in mythology and folklore, as well as in science fiction and fantasy. In its broadest sense, it is a metamorphosis (change in the physical form or shape) of a person or animal. Shapeshifting involves physical changes such as alterations of age, gender, race, or general appearance or changes between human form and that of an animal (therianthropy), plant, or inanimate object.

Contents[hide]

1 Themes in shapeshifting 1.1 Forms of shapeshifting

1.2 Between the sexes

1.3 Punitive changes

1.4 Transformation chase

1.5 Powers

1.6 Bildungsroman

1.7 Needed items

1.8 Usurpation

1.9 Ill-advised wishes

1.10 Monstrous bride/bridegroom

1.11 Death

2 Shapeshifting in religious texts

3 Shapeshifting in historical accounts

4 Shapeshifting in folklore 4.1 Greco-Roman

4.2 British and Irish 4.2.1 Celtic mythology

4.2.2 British folklore

4.3 Norse

4.4 Slavic

4.5 Armenian

4.6 Hinduism

4.7 Far East 4.7.1 Chinese

4.7.2 Japanese

4.7.3 Korean

4.8 Tatar

5 Shapeshifting in popular culture 5.1 Shapeshifting in comics

5.2 Transformation enthusiasts

5.3 Psychology of transformation fiction

6 See also

7 Notes

8 References

9 External links

[edit] Themes in shapeshifting The most important aspect of shape-shifting, thematically, is whether the transformation is voluntary. Circe transforms intruders to her island into swine, whereas Ged, in A Wizard of Earthsea, becomes a hawk to escape an evil wizard's stronghold. A werewolf's transformation, driven by internal forces, is as hideous as that which Circe enforces, and when Minerva transforms Cornix into a crow, Ovid put into Cornix's mouth that "the virgin goddess feels pity for a virgin and she helped me" because her new form enabled her to escape rape at Neptune's hands. When a form is taken on involuntarily, the thematic effect is one of confinement and restraint; the person is bound to the new form. In extreme cases, such as petrifaction, the character is entirely disabled. Voluntary forms, on the other hand, are means of escape and liberation; even when the form is not undertaken to effect a literal escape, the abilities specific to the form, or the disguise afforded by it, allow the character to act in a manner previously impossible.

Hence, in fairy tales, a prince who is forced into a bear's shape (as in East of the Sun and West of the Moon) is prisoner, but a princess who takes on a bear's shape to flee (as in The She-Bear) escapes with her new shape.[1]

Shapeshifting may be used as a plot device, as when Puss In Boots tricks the ogre into changing into a mouse so he may eat him; it may also include a symbolic significance, as when the Beast's transformation at the end of Beauty and the Beast indicates Beauty's ability to accept him despite his appearance. In the Spiderwick Chronicles, the evil ogre Muldagrath is tricked by Jared into turning into a crow, so that the hobgoblin Hogsqueal can eat him. [2]

In modern fantasy, more than in folklore, the extent to which the change affects the mind can be important. Poul Anderson, in Operation Chaos, has the werewolf observe that taking on wolf-form can simplify his thoughts. This can be more dangerous in other writers' works; J.K. Rowling observed that a wizard who became a rat had a rat's brain (although the Animagus talent bypasses this problem), and in her Earthsea books, Ursula K. Le Guin depicts an animal form as slowly transforming the wizard's mind, so that the dolphin, or bear, or other creature forgets it was human and can not change back, a voluntary shapeshifting becoming an imprisoning metamorphosis.[3]

Beyond this, the uses of shape-shifting, transformation, and metamorphosis in fiction are as protean as the forms the characters take on. Some are rare — Italo Calvino's "The Canary Prince" is a Rapunzel variant in which shape-shifting is used to gain access to the tower — but others are common motifs.

[edit] Forms of shapeshifting There are many different styles of shapeshifting to be seen. One is the literal bodily alteration where the body physically changes. Depending on what the subject is changing into, the different parts of the body will shift, stretch, compress, and expand. This type of shapeshifting is often against the subject's will and can be a slow and painful process; articles of clothing are usually lost or destroyed, as in the case of the werewolf, or the transformation of Eustace into a dragon in The Voyage of the Dawn Treader by C.S. Lewis.

A second style is what can be called the 'fold over'. In this transformation, the subject's new flesh forms overtop of their original. In a sense, it is almost as if they are wearing a body over another, and their old form is underneath. In Margaret Weis's Mistress of Dragons, an evil dragon called Marista steals human hearts and uses them to acquire a human form which she changes into in this way. This form of shapeshifting is most commonly painless but can be traumatic if the change was unintentional, as in the case of Link in the video game The Legend of Zelda: Twilight Princess, where the hero is transformed into a wolf. Clothing is rarely lost in this process. In retransformation, the form will fold back and the subject will 'crawl' back out.

The third is the fastest and most convenient type of shapeshifting. In this style the subject in a sense has two separate bodies that they can freely switch between. Such being can be found in the Harry Potter series, in which they are known as Animagi. This change is always intentional and won't harm clothing, or any other article on the body. Injuries sustained on either of the bodies usually don't carry onto each other (Animagi in Harry Potter being an exception), although death of one of the forms usually results in the death of both forms and the individual in question. Whether the two bodies are separate-but-linked, exist only for each other and/or can operate independently generally depends on the source. It could be argued, using this definition that Billy Batson shapeshifts into Captain Marvel, for example. During the shapeshift, there sometimes is a moment when the subject seems to disappear, but this is a very rare instance. It can also be seen as a shimmer like in the series David and Leigh Eddings wrote The Belgariad and The Malloreon where sorcerers can think of an animal, or person and transform into them with the "Will and the Word" as they call the magical force behind supernatural things in the series. Belgarath the Sorcerer turns into a wolf, his wife Poledra, who was born a wolf turns into a human and white owl, Polgara, their sorceress daughter turns into a white owl, and Polgara's multiple times great nephew and Belgarath's multiple times great grandson Garion (later in the story called Belgarion the Sorcerer)turns into a wolf. They do turn into hawks through out the story as well since they fly quickly. Any shape they can imagine they can blur into as well as the other sorcerers mentioned in the story.

[edit] Between the sexes

Fiction that makes use of gender shape-shifting tends to invoke themes not normally found in other shapeshifting fiction.

Vertumnus, in the form of an old woman, wooing Pomona, by Gerbrand van den Eeckhout

It may be merely used as means of disguise: appearing as a woman allows a man to enter situations from which men are forbidden, and vice versa. Zeus disguised himself as Artemis in order to get close enough to Callisto that she could not escape when he turned himself into male form again, and raped her. More innocently, Vertumnus could not woo Pomona on his own; in the form of an old woman, he gained access to her orchard, where he persuaded her to marry him.

In Norse mythology, however, both Odin and Loki taunt each other with having taken the form of females in the Lokasenna. The ultimate proof of this was that they had given birth and had nursed their offspring. It is unknown what myths, if any, lie behind the charges against Odin, but Loki had taken the form of a mare and was the mother of Sleipnir.

L. Frank Baum concluded The Marvelous Land of Oz with the revelation that the princess, Ozma, that the characters had been looking for had been turned into a boy while a baby and raised as the boy Tip. Tip, one of the characters looking for Ozma, agreed to let himself be changed back into a girl but wished that he could be changed back into a boy if he did not like being a girl; Glinda decreed that he could be changed only into his proper form and, because as a sorceress, she disapproves of and does not perform shapeshifting magic, had it done by the evil witch Mombi, who knew how to do it.[4]

In Greek mythology, Tiresias, the blind prophet who helps Jason and the Argonauts, was walking through a forest when he found two snakes in the act of love. He prodded them with a stick and he was instantly changed into a woman. He lived as one for many years, married and had children. Years later, she was walking through the same forest, and saw the same snakes doing the same thing. Again she poked them with a stick, and she turned back into a man. Later in his life, he was asked by Zeus which of the two sexes enjoys sex more. Tiresias, speaking from experience, replied that it is woman, and Hera blinded him for telling her husband of the greatest secret of women. Zeus, unable to undo what his wife has done, gave the now blind Tiresias the gift of foresight. Other versions say that it was Zeus who was angered by Tiresias for saying that men did not get the most out of sex and that it was Hera who gave him the gift of foresight to comfort him.

Rumiko Takahashi's manga Ranma 1/2, along with several characters that transform into animals, also features two that transform from male to female. One is the title character, Ranma Saotome, and another is a powerful antagonist, Herb, from late in the series. While some have drawn the conclusion that this constitutes a parody of Japanese gender roles,[5] Takahashi herself has replied that it was a "simple, fun idea," that she "doesn't think in terms of societal agendas," and "thought humans turning into animals might also be fun and märchenhaft."[6]

Arjuna, of the Indian epic poem Mahabharata, spent a year disguised as a woman after refusing to sleep with the reincarnation of one of his ancestors.

[edit] Punitive changes In many cases, imposed forms are punitive in nature. This may be a just punishment, the nature of the transformation matching the crime for which it occurs; in other cases, the form is unjustly imposed by an angry and powerful person.

"Svipdag transformed" by John Bauer

This motif is used in tales from myths to modern fantasy:

Ali ibn Abi Taleb transformed an offender into a crow in Masjid al-Kufa.

Athena transformed Arachne into a spider for challenging her as a weaver.

Artemis transformed Actaeon into a stag for spying on her in her bath.

Odin transformed Svipdag into a dragon because he had angered him.

In Child ballad 35, Allison Gross, the title witch turned a man into a dragon for refusing to be her lover; this is a motif found in many legends and folktales, of a thwarted lover punishing the refusal with a transformation.[7]

In some variants of the fairy tales, both The Frog Prince and Beast, of Beauty and the Beast, were transformed as a form of punishment for some transgression.

In Egle the Queen of Serpents, Egle transforms her children and herself into trees as a punishment for betrayal.

In East of the Sun and West of the Moon, the hero was transformed into a bear by his wicked stepmother, who wished to force him to marry her daughter.[8]

Circe transformed all intruders into her home. Generally, this is for merely intruding, but in Nathaniel Hawthorne's Tanglewood Tales, "she changes every human being into the brute, beast, or fowl whom he happens most to resemble."

In George MacDonald's The Princess and Curdie, Curdie is informed that many human beings, by their acts, are slowly turning into beasts; he is given the power to detect the transformation before it is visible, and is assisted by beasts that had been transformed and are working their way back to humanity.[9]

In The Chronicles of Narnia, Eustace transforms into a dragon,[10] and the war-monger Rabadash into a donkey,.[11] Eustace's transformation is not strictly a punishment - his transformation simply revealing the truth of his human nature. It is reversed after he repents and (through grace) his nature is transformed. Rabadash is given an opportunity to return to human form providing he does so in a public place, so that his former followers will know that he had spent some time as a donkey. He is also warned that, if he ever leaves his capital city again, he will once more become a donkey and this time the transformation will be permanent. After following the instructions to regain his human form, Rabadash never again leads a military campaign ... as to do so would require him to leave his capital city. Also in The Chronicles of Narnia the Dufflepuds are dwarfs who have been transformed into monopods as a punishment.

In mythology, the punishment is often a metamorphosis, and may be origin myths.

In most works of fiction, the changes are usually a temporary transformation. If the punishment was just, the character can often re-gain his form on learning the lesson it instructed him in; if unjust, the restoration is merely dependent on discovering the trick of it.

[edit] Transformation chase In many fairy tales and ballads, as in Child Ballad #44, The Two Magicians or Farmer Weathersky, a magical chase occurs where the pursued endlessly takes on forms in an effort to shake off the pursuer, and the pursuer answers with other shape-shifting, as, a dove is answered with a hawk, and a hare with a greyhound. The pursued may finally succeed in escape or the pursuer in capturing. This appears in legends around the world. One is "The Story of Calicoin", the story of a powerful witch called Cerridwen who wished to make her son Afaggdu a powerful potion that would make him a wizard. She ordered her servant, a boy named Gwion, to make a potion that took a year and one day. He stirred it until the very last day, when Gwion accidentally spilled three drops on his finger. His finger was burning, so he put it in his mouth and swallowed the drops. Gwion became a wizard instantly. Cerridwen found out, and began to chase Gwion. Gwion first changed into a hare, and Cerridwen changed into a hound. The boy became a fish, and the woman an otter. He turned into a dove, she turned into a hawk. Finally Gwion transformed into a tiny grain of wheat, hiding with many other grains on a barn floor. Cerridwen transformed into a black hen and pecked up all the grains, including Gwion. Nine days later Cerridwen gave birth to Gwion as a baby. She could not kill her own child, so she tied him up in a leather bag and threw him into the river. He was discovered by a kind man named Elphin, who had no children of his own. Elphin named the boy Taliesin and raised him. As Taliesin grew, he remembered all that had happened before he was with Elphin, and retained his wizardly knowledge. It was said he became a very great wizard, maybe the greatest in the Islands of Britain before Merlin.

In Dapplegrim, this was set as a challenge; if the youth found the transformed princess twice, and hid from her twice, they would marry. The Grimm Brothers fairy tales Foundling-Bird contains this as the bulk of the plot.[12] In Greek mythology, Zeus frequently transformed himself and his love to escape Hera's wrath, or that of the women's fathers, but generally in a simplified form, with only one transformation.[13]

In other variants, the pursued may transform various objects into obstacles, as in the fairy tale "The Master Maid", where the Master Maid transforms a wooden comb into a forest, a lump of salt into a mountain, and a flask of water into a sea. In these tales, the pursued normally escapes after the three obstacles.[14] This obstacle chase is literally found world-wide, in many variants in every region.[15]

In fairy tales of the Aarne-Thompson type 313A, the girl helps the hero flee, one such chase is an integral part of the tale. It can be either a transformation chase (as in The Grateful Prince, King Kojata, Foundling-Bird, Jean, the Soldier, and Eulalie, the Devil's Daughter, or The Two Kings' Children) or an obstacle chase (as in The Battle of the Birds, The White Dove, or The Master Maid).[16]

In a similar effect, a captive may shape-shift in order to break a hold on him. Proteus's shape-shifting was to prevent heroes from forcing information from him.[17] Tam Lin, once seized by Janet, was transformed in her arms by the faeries to keep Janet from taking him, but as he had advised her, she did not let go, and so freed him.[18] The motif of capturing a person by holding him through all forms of transformation is found throughout Europe in folktales.[19]

Patricia A. McKillip made use of this motif at one point in the The Riddle-Master of Hed trilogy: a shapeshifting Earthmaster finally wins its freedom by startling the man holding it.

Another variant was used by T. H. White in The Sword in the Stone, where Merlin and Madam Mim fought a wizards' duel, in which the duelists would endlessly transform until one was in a form that could destroy the other.[20]

[edit] Powers One motif is a shape change in order to obtain abilities in the new form. Berserkers were held to change into wolves and bears in order to fight more effectively. In many cultures, evil magicians could transform into animal shapes and thus skulk about.

In many fairy tales, the hero's talking animal helper proves to be a shapeshifted human being, able to help him in its animal form. In one variation, featured in The Three Enchanted Princes and The Death of Koschei the Deathless, the hero's three sisters have been married to animals. These prove to be shape-shifted men, who aid their brother-in-law in a variant of tale types.[21]

In an early Mayan text, the Shapeshifter, or Mestaclocan, was said to not only have the ability to change his appearance but could also manipulate the minds of animals. In one tale, the Mestaclocan finds a dying eagle. Changing into the form of an eagle, he convinces the dying bird that it is, in fact, not dying. As the story goes they both soar into the heavens, and lived together for eternity.

This use, though rare in older fiction, is perhaps the most common in modern fiction. Several superheroes — Beast Boy, Chameleon Boy/Chameleon, Morph, Ben 10, Mystique, Clayface — have it as their sole power. The Harry Potter series contains both Animagi who can change to a single form and Metamorphmagi who can alter their appearance. In addition Rowling also involves werewolves who change involuntarily with the rising of the full moon. Even one episode of the television show " Supernatural " featured a shape-shifter, and a reference that the main characters had hunted shape-shifters before, or at least knew how to. Both the Earthmasters and their opponents in The Riddle-Master of Hed trilogy make extensive use of their shape-shifting abilities for the powers of their new forms.[22]

[edit] Bildungsroman

A young character may learn of his shape-shifting abilities, and exploring them becomes part of a Bildungsroman. Mavin Manyshaped and her son Peter in Sheri S. Tepper's True Game novels are both shifters, being a subspecies of humans having this power, and in both, the learning of their abilities is a large portion of their growing up.

For a very different effect, T. H. White had Merlin transform Arthur into various animals in The Sword in the Stone, as an educational experience.[23] Although the lessons are very different, the Bildungsroman element is in common.

[edit] Needed items

Valkyries as swan maidens: having shed their swan skins

Some shape-shifters are able to change form only if they have some item, usually an article of clothing. Most of these are innocuous creatures — even if they are werewolves. In Bisclavret by Marie de France, a werewolf cannot regain human form without his clothing, but in wolf form does no harm to anyone.

Another such creature is the selkie, which needs its sealskin to regain its form. In "The Great Silkie of Sule Skerry" the (male) selkie seduces a human woman but does no further harm.

The commonest use of this motif, however, is in tales where a man steals the article and forces the shape-shifter, trapped in human form, to become his bride. This lasts until she discovers where he has hidden the article, and she can flee. Selkies feature in these tales. Others include swan maidens and the Japanese Tennin.

Various forms of fairytale fantasy have taken up these creatures and incorporated them into modern day works. Jane Yolen took up the notion of selkie in Greyling and transformed it into a foundling tale.

[edit] Usurpation Some transformations are performed to remove the victim from his place, so that the transformer can usurp it. Bisclaveret's wife steals his clothing and traps him in wolf form because she has a lover. A witch, in The Wonderful Birch, changed a mother into a sheep to take her place, and had the mother slaughtered; when her stepdaughter, with her dead mother's aid, married the king, the witch transformed her into a reindeer so as to put her daughter in the queen's place. In the Korean "Transformation of the Kumiho", a kumiho, a fox with magical powers, transformed itself into an image of the bride, only being detected when her clothing is removed. In Terminator 2: Judgment Day, the T-1000 took the form of John Connor's foster mom to gather information regarding his whereabouts, and later as his biological mother to gain his trust. Changelings take the place of the infant the elves have stolen, and usually resemble it, at least initially; sometimes, this is temporary, so that the child will appear to die, and sometimes the changeling grows up in the child's family.

Sister Alenushka Weeping about Brother Ivanushka by Viktor Vasnetsov, Russian variant of Brother and Sister: Alenushka laments her brother's transformation into a goat

This may not be so much desire to usurp a specific place as to remove possible rivals, but the intended effect of the removal is much the same. In Brother and Sister, when two children flee their cruel stepmother, she enchants the streams along the way to transform them. While the brother refrains from the first two, which threaten to turn them into tigers and wolves, he is too thirsty at the third, which turns him into a deer. The Six Swans are transformed into swans by their stepmother,[24] as are the Children of Lir in Irish mythology. In The Laidly Worm of Spindleston Heugh, Princess Margaret is transformed into a dragon by her stepmother; her motive sprung, like Snow White's stepmother's, from the comparison of their beauty.[25]

Modern fiction also includes this motif: Mary Stewart's A Walk in Wolf Wood revolves about revealing that one man is an imposter, taking the form of a man who is living as a wolf in the woods, and Patricia A. McKillip has her shapeshifters, in the Riddle-master trilogy, use their forms to take the place of others. The Harry Potter series included both a usurpation by a shape-shifter, and considerable precautions being taken by wizards and witches to attempt to identify such shape-shifters as they arose. In science fiction, "Who Goes There?" by John W. Campbell included a shape-shifting alien that could devour and replace terrestrial life.

While Doppelgängers in folklore were a kind of portent that resembled a person, with no shapeshifting required, in modern fiction and roleplaying games, they are usually depicted as shape-shifters out to usurp someone's place.

This motif can also be used in a similar manner to the Monstrous Bride/Bridegroom theme. A character who falls in love with a usurper (given a justifiable motive for the replacement) can discover the unimportance of appearances beside character. In the Legion of Super-Heroes comics, Colossal Boy fell in love with a shapeshifter who had been duped into taking the form of a woman he had been attracted to. The revelation of this made him realize that he had fallen in love with the shapeshifter herself and not with the woman he had thought her to be. Similarly, the Human Torch fell in love with a Skrull imposter; although in the Marvel Universe they eventually broke up, in the MC2 alternate universe, they remarried, are now members of the Fantastic Five, and have a son.

[edit] Ill-advised wishes Many fairy-tale characters have expressed inadvised wishes to have any child at all, even one that has another form, and had such children born to them.[26] At the end of the fairy tale, normally after marriage, such children metamorphize into human form.

"Hans My Hedgehog" was born when his father wished for a child, even a hedgehog. Even stranger forms are possible: Giambattista Basile included in his Pentamerone the tale of a girl born as a sprig of myrtle, and Italo Calvino, in his Italian Folktales, a girl born as an apple.

Sometimes, the parent who wishes for a child is told how to gain one, but does not obey the directions perfectly, resulting in the transformed birth. In Prince Lindworm, the woman eats two onions, but does not peel one, resulting in her first child being a lindworm. In Tatterhood, a woman magically produces two flowers, but disobeys the directions to eat only the beautiful one, resulting her having a beautiful and sweet daughter, but only after a disgusting and hideous one.

Less commonly, ill-advised wishes can transform a person after birth. The Seven Ravens are transformed when their father thinks his sons are playing instead of fetching water to christen their newborn and sickly sister, and curses them.[27] In Puddocky, when three princes start to quarrel over the beautiful heroine, a witch curses her because of the noise.

[edit] Monstrous bride/bridegroom Such wished-for children may become monstrous brides or bridegrooms. Other such characters have no explanation for their forms, because their tales focus on the person who must marry them.

These tales often lean heavily on the promise of the father that his child should marry, or on the financial advantages to her family that she should do so -- factors clearly present in arranged marriages. These tales have often been intrepreted as symbolically representing arranged marriages; the bride's (in particular) revulsion to marrying a stranger being symbolized by his bestial form.[28]

These tales form, broadly, three subclasses.

"Beauty and the Beast" by Warwick Goble

The heroine must fall in love with the transformed groom. Beauty and the Beast falls under this. This has been interpreted as a young woman's coming-of-age, in which she changes from being repulsed by sexual activity and regarding a husband therefore bestial, to a mature woman who can marry.[29]

The hero or heroine must marry, as promised, and the monstrous form is removed by the wedding. Sir Gawain thus transformed the Loathly lady; although he was told that this was half-way, she could at his choice be beautiful by day and hideous by night, or vice versa, he told her that he would chose what she preferred, which broke the spell entirely.[30] In Tatterhood, Tatterhood is transformed by her asking her bridegroom why he didn't ask her why she rode a goat, why she carried a spoon, and why she was so ugly, and when he asked her, denying it and therefore transforming her goat into a horse, her spoon into a fan, and herself into a beauty. Puddocky is transformed when her prince, after she had helped him with two other tasks, tells him that his father has sent him for a bride. A similar effect is found in Child ballad 34, Kemp Owyne, where the hero can transform a dragon back into a maiden by kissing her three times.[31]

Sometimes the bridegroom removes his animal skin for the wedding night, whereupon it can be burned. Hans My Hedgehog, The Donkey and The Pig King fall under this grouping. At an extreme, in Prince Lindworm, the bride who avoids being eaten by the lindworm bridegroom arrives at her wedding wearing every gown she owns, and she tells the bridegroom she will remove one of hers if he removes one of his; only when her last gown comes off has he removed his last skin, and become a white shape that she can form into a man.[32]

The lindworm's bride was the last of a number of brides. Some other tales using this theme also have one or two who fail the task of the marriage.

In other tales, such as The Brown Bear of Norway, The Golden Crab, The Enchanted Snake and some variants of The Frog Princess, burning the skin is a catastrophe, putting the transformed bride or bridegroom in danger; this is an example of the third grouping.

In the third grouping, the hero or heroine must obey a prohibition; the bride must spend a period of time not seeing the transformed groom in human shape (as in East of the Sun and West of the Moon), or the bridegroom must not burn the animals skins. In these tales, the prohibition is broken, invariably. The hero or heroine must therefore find his bride, or her bridegroom again.[33]

This motif is found in modern fiction mostly in the form of fairytale fantasy. Robin McKinley retold Beauty and the Beast twice, in Beauty and Rose Daughter.

 

[edit] Death Ghosts sometimes appear in animal form. In The Famous Flower of Serving-Men, the heroine's murdered husband appears to the king as a white dove, lamenting her fate over his own grave. In The White and the Black Bride and The Three Little Men in the Wood, the murdered — drowned — true bride reappears as a white duck. In The Rose Tree and The Juniper Tree, the murdered children become birds who avenge their own deaths.

In some fairy tales, the character can reveal himself in every new form, and so a usurper repeatedly kills the victim in every new form, as in Beauty and Pock Face, A String of Pearls Twined with Golden Flowers, and The Boys with the Golden Stars. This eventually leads to a form into which the character (or characters) can reveal the truth to someone able to stop the villain.

Similarly, the transformation back may be acts that would be fatal. In The Wounded Lion, the prescription for turning the lion back into a prince was to kill him, chop him to pieces, burn the pieces, and throw the ash into water. Less drastic but no less apparently fatal, the fox in The Golden Bird, the foals in The Seven Foals, and the cats in Lord Peter and The White Cat tell the heroes of those stories to cut off their heads; this restores them to human shape.[34]

[edit] Shapeshifting in religious texts Rigveda describes shapeshifting rakshasas assuming animal forms.[35]

[edit] Shapeshifting in historical accounts Procopius in his Secret History (ch. 12) gives an account about the shapeshifting of Emperor Justinian I:

And some of those who have been with Justinian at the palace late at night, men who were pure of spirit, have thought they saw a strange demoniac form taking his place. One man said that the Emperor suddenly rose from his throne and walked about, and indeed he was never wont to remain sitting for long, and immediately Justinian's head vanished, while the rest of his body seemed to ebb and flow; whereat the beholder stood aghast and fearful, wondering if his eyes were deceiving him. But presently he perceived the vanished head filling out and joining the body again as strangely as it had left it.

Another said he stood beside the Emperor as he sat, and of a sudden the face changed into a shapeless mass of flesh, with neither eyebrows nor eyes in their proper places, nor any other distinguishing feature; and after a time the natural appearance of his countenance returned. I write these instances not as one who saw them myself, but heard them from men who were positive they had seen these strange occurrences at the time.

They also say that a certain monk, very dear to God, at the instance of those who dwelt with him in the desert went to Constantinople to beg for mercy to his neighbors who had been outraged beyond endurance. And when he arrived there, he forthwith secured an audience with the Emperor; but just as he was about to enter his apartment, he stopped short as his feet were on the threshold, and suddenly stepped backward. Whereupon the eunuch escorting him, and others who were present, importuned him to go ahead. But he answered not a word; and like a man who has had a stroke staggered back to his lodging. And when some followed to ask why he acted thus, they say he distinctly declared he saw the King of the Devils sitting on the throne in the palace, and he did not care to meet or ask any favor of him.

[edit] Shapeshifting in folklore

1722 German woodcut of a werewolf transforming

Popular shapeshifting creatures in folklore are werewolves and vampires (mostly of European, Canadian, and Native American/early American origin), the fox spirits East Asia (including the Japanese kitsune), and the gods, goddesses, and demons of numerous mythologies, such as the Norse Loki or the Greek Proteus. It was also common for deities to transform mortals into animals and plants.

Although shapeshifting to the form of a wolf is specifically known as lycanthropy, and such creatures who undergo such change are called lycanthropes, those terms have also been used to describe any human-animal transformations and the creatures who undergo them. Therianthropy is the more general term for human-animal shifts, but it is rarely used in that capacity.

Other terms for shapeshifters include metamorph, skin-walker, mimic, and therianthrope. The prefix "were-," coming from the Old English word for "man" (masculine rather than generic), is also used to designate shapeshifters; despite its root, it is used to indicate female shapeshifters as well.

Almost every culture around the world has some type of transformation myth, and almost every commonly found animal (and some not-so-common ones) probably has a shapeshifting myth attached to them. Usually, the animal involved in the transformation is indigenous to or prevalent in the area from which the story derives. While the popular idea of a shapeshifter is of a human being who turns into something else, there are numerous stories about animals that can transform themselves as well.[36]

[edit] Greco-Roman

Shapeshifting, transformations and metamorphoses serve a wide variety of purposes in classical mythology.

Examples of shapeshifting in classical literature include many examples in Ovid's Metamorphoses, Circe's transforming of Odysseus' men to pigs in Homer's The Odyssey, and Apuleius's Lucius becoming a donkey in The Golden Ass.

Proteus among the gods was particularly noted for his shape-shifting; both Menelaus and Aristaeus seized him to win information from him, and succeeded only because they held on during his manifold shape changes.

Gianlorenzo Bernini, Apollo pursuing an unwilling Daphne who transforms into a laurel tree.

While the Greek gods could use transformation punitively — as for Arachne, turned to a spider for her pride in her weaving, and Medusa, turned to a monster for having sexual intercourse with Poseidon in Athena's temple — even more frequently, the tales using it are of amorous adventure. Zeus repeatedly transformed himself to approach mortal women, both as a means of gaining access:

Danaë as a shower of gold

Europa as a bull

Leda as a swan

Alcmene as her husband

or to attempt to conceal his affair from Hera

Io, as a cloud, and Io herself as a white heifer.

More innocently, Vertumnus transformed himself into an old woman in order to gain entry to Pomona's orchard; there, he persuaded her to marry him.

In other tales, the woman appealed to other gods to protect her from rape, and was transformed (Daphne into laurel, Cornix into a crow). Unlike Zeus and other god's shape-shifting, these women were permanently metamorphosed.

In one tale, Demeter transformed herself into a mare to escape Poseidon, but Poseidon counter-transformed himself into a stallion to pursue her, and succeeded in the rape.

"Cadmus Sowing the Dragon's Teeth" by Maxfield Parrish

Humans were also transformed, for many reasons.

Tiresias once saw two snakes mating and struck the female with his staff; this transformed him into a woman, and he lived as such for many years. At the end, he saw the snakes again, and this time was careful to hit the male, which restored him to male form.

Caenis, having been raped by Poseidon, demanded of him that she be changed to a man. He agreed, and she became Caeneus, a form he never lost, except, in some versions, upon death.

As a final reward from the gods for their hospitality, Baucis and Philemon were transformed, at their deaths, into a pair of trees.

Pygmalion having fallen in love with a statue he had made, Venus had pity on him and transformed the stone to a living woman.

In some variants of the tale of Narcissus, he is turned into a flower.

After Tereus raped Philomela and cut out her tongue to silence her, she wove her story into a tapestry for her sister, Tereus's wife Procne, and the sisters murdered his son and fed him to his father. When he discovered this, he tried to kill them, but the gods changed them all into birds.

Sometimes metamorphoses transformed objects into humans. In the myths of both Jason and Cadmus, one task set to the hero was to sow dragon's teeth; on being sown, they would metamorphose into belligerent warriors, and both heroes had to trick them into fighting each other to survive. Deucalion and Pyrrha repopulated the world after a flood by throwing stones behind them; they were transformed into people.

[edit] British and Irish

[edit] Celtic mythology Though much of Welsh mythology has been lost, shapeshifting magic features several times in what remains.

Pwyll was transformed by Arawn into Arawn's own shape, and Arawn transformed himself into Pwyll's, so that they could trade places for a year and a day.

The Children of Lir, transformed into swans in Irish tales

Llwyd ap Cil Coed transformed his wife and attendants into mice to attack a crop in revenge; when his wife is captured, he turned himself into three clergymen in succession to try to pay a ransom.

Math and Gwydion transform flowers into a woman named Blodeuwedd, and when she betrays her husband Lleu, who is transformed into an eagle, they transform her again, into an owl - Blodeuwedd.

Gilfaethwy having committed rape, and Gwydion his brother having helped him, they were transformed into animals, for one year each, Gwydion into a stag, sow and wolf, and Gilfaethwy into a hind, boar and she-wolf. Each year, they had a child. Math turned the three young animals into boys.

Gwion, having accidentally taken some of wisdom potion that Ceridwen was brewing for her son, fled her through a succession of changes that she answered with changes of her own, ending with his being eaten, a grain of corn, by her as a hen. She became pregnant, and he was reborn in a new form, as Taliesin.

Irish mythology also features shapeshifting. Perhaps the best known myth is that of Aoife who turned her stepchildren, the Children of Lir, into swans to be rid of them. Likewise in the Wooing of Etain Fuamnach jealously turns Étaín into a butterfly.

Sadbh, the wife of the famous hero Fionn mac Cumhaill was changed into a deer by the druid Fer Doirich.

The most dramatic example of shapeshifting in Irish myth is that of Tuan mac Cairill, the only survivor of Partholón's settlement of Ireland. In his centuries long life he became successively a stag, a wild boar, a hawk and finally a salmon prior to being eaten and (as in the Wooing of Étaín) reborn as a human.

[edit] British folklore

"The giant Galligantua and the wicked old magician transform the duke's daughter into a white hind." by Arthur Rackham

Fairies, witches, and wizards were all noted for their shapeshifting ability. Not all fairies could shapeshift, and some were limited to changing their size, as with the spriggans, and others to a few forms, such as the each uisge, which appears only as a horse and a young man.[37] Other fairies might have only the appearance of shape-shifting, through their power, called "glamour," to create illusions.[38] But others, such as the Hedley Kow, could change to many forms, and both human and supernatural wizards were capable of both such changes, and inflicting them on others.[39]

Witches could turn into hares and in that form steal milk and butter.[40]

Many British fairy tales, such as Jack the Giant Killer and The Black Bull of Norroway, feature shapeshifting.

[edit] Norse

Loge feigns fear as Alberich turns into a giant snake. Wotan stands in the background; illustration by Arthur Rackham to Richard Wagner's Das Rheingold

Both Odin and Loki are shape-shifters in Norse myth. Unusually, both take on female forms, and Loki in the form of a mare bore Sleipnir. The Lokasenna depicts the two of them taunting each other with it, as having been women through and through, having borne children. (Any myths that depict Odin in female form have been lost, but the Lokasenna does contain references to many myths that are known to be believed.

In the Hyndluljóð, the goddess Freya transformed her protégé Óttar into a boar to conceal him. She also possessed a cloak of robin feathers that allowed her to transform into any kind of bird.

The Volsunga saga contains many shapeshifting characters. Siggeir's mother changed to a wolf to help torture his defeated brothers-in-law with slow and igmonious deaths. When one, Sigmund, survived, he and his nephew and son Sinfjötli killed men wearing wolfskins; when they donned the skins themselves, they were cursed to become werewolves.

Fafnir was originally a dwarf or a giant, depending on the exact myth, but in all variants, he became a dragon guarding his hoard.

In more recent folklore, the Nisse is sometimes said to be a shapeshifter. This trait also is attributed to Huldra.

[edit] Slavic In Slavic mythology, werewolves and other human-to-animal shapeshifters are fairly rare, usually created as a course of Leszi.

[edit] Armenian In Armenian mythology, shapshifters include the Nhang, a serpent-like river monster than can transform itself into a woman or seal, and will drown humans and then drink their blood, or the beneficial Shahapet, a guardian spirit that can appear either a man or a snake.[41]

[edit] Hinduism Hindu folklore tells of naga, snakes that can sometimes assume human form. One naga took on a man's shape in order to be ordained a monk; the Buddha refused it, but gave it directions on how to ensure it could be reborn as a man after death, in which form it could be ordained.

Far East

"Madame White Snake" Picture on long veranda in the Summer Palace,Beijing,China.

Chinese, Japanese, and Korean folklore all tell of animals able to assume human shape. Though they have other traits in common -- such animals are often old, they grow additional tails along with their abilities, and they frequently still have some animal traits to betray them -- there are distinctions between the folklore in the various countries.

[edit] Chinese Chinese folklore contains many tales of animal shapeshifters, capable of taking on human form. The commonest such shapeshifter is the huli jing, a fox spirit which usually appears as a beautiful young woman; most are dangerous, but some feature as the heroines of love stories.

Madame White Snake is one such legend; a snake falls in love with a man, and the story recounts the trials that she and her husband faced.

[edit] Japanese

Kuzunoha the fox woman, casting a fox shadow

Many Japanese yokai are animals with the ability to shapeshift. The fox, or kitsune is among the most common, but other such creatures include:

Mujina Bakeneko Nekomata Tanuki

[edit] Korean Korean folklore also contains a fox with the ability to shape-shift. Unlike its Chinese and Japanese counterparts, the kumiho is always malevolent. Usually its form is of a beautiful young woman; one tale recounts a man, a would-be seducer, revealed as a kumiho.[42] She has nine tails and as she desires to be a full human, she uses her beauty to seduce men and eat their hearts (or in some cases livers where the belief is that 100 livers would turn her into a real human).

[edit] Tatar Tatar folklore includes Yuxa, a hundred-year-old snake that can transform itself into a beautiful young woman, and seeks to marry men in order to have children.

[edit] Shapeshifting in popular culture

Shapeshifting can be a rich symbolical and narrative tool. Today, the theme appears in many fantasy, science fiction and horror stories; some would even recognize a distinct subgenre of shapeshifting or transformation fiction, with its own genre conventions. Fantasy and science fiction occasionally feature races or species of shapeshifters, and both magic and technology can be used to impose a change in form. Some of the more popular themes include werewolves, vampires, and age regression. In a broader sense, the term includes stories about characters who shrink or grow in size without changing their form.

Transformation in this regard is physical, as opposed to the character development common to many stories, even with no fantastic element, which typically involves characters changing mentally, psychologically or spiritually.

In the cult television series Charmed, several characters and mythological beings had the ability to shapeshift. Of them, some whitelighters (guardian angel-type beings) were able to glamour, a term used to denote a change in physical form into the appearance of another humanoid being. Noteable whitelighters with this ability include protagonists Paige Matthews and Leo Wyatt. Additionally, during the second season a Glamour to Change Ones Appearance spell was seen in the magical Book of Shadows, to be used by witches. It was not until the seventh season finale and the eighth season that the spell was actually used by the main characters. Furthermore, shapeshifters is the name given to evil beings with the power to transform their physical appearance into anyhthing else animate or inanimate. Other evil beings in the series, mainly demons, have also had the ability to shapeshift into any desired form, and some (including The Source of All Evil and Cole Turner during the fifth season) have also been able to change the appearance of others. This ability, when used by demons other than the shapeshifters, is occasionally refered to as morphing.

In the series Animorphs by K. A. Applegate the protagonists receive the power to 'morph' into any animal they touch from a dying alien prince. The power to morph in these stories is not due magic, but to technology and has certain limitations.

In the film, the Spiderwick Chronicles, The antagonist is shown shapeshifting into a snake, raven, and a human.

In Terminator 2, the T-1000 is a shape-shifting, liquid-metal robot that frequently shape-shifts parts of itself into weapons, such as knives and hooks, shape-shifts to look like people and take on their identities, and even shape-shifting into a flat, black-and-white checkered surface to match and hide on the tile floor of a mental hospital.

Three episodes of the television show Supernatural (Season 1 Episode 6 "Skin," Season 2 Episode 12 "Nightshifter," & Season 4 Episode 5 "Monster Movie") deal with the shapeshifter lore.

Dozens of episodes of the hit science-fiction TV series Star Trek: Deep Space Nine featured shapeshifters known as The Founders, also referred to informally as changelings, who were the leaders of The Dominion. The most frequently seen of these was Odo. Star Trek 6 featured a chameloid, another species of shapeshifter, by the name of Martia. Earlier in The Original Series, a shapeshifter, Captain Garth of Izar, 77 appeared in "Whom Gods Destroy".

Beginning in Season 2, "Space: 1999" featured a shapeshifter, Maya.

Jack Finney's novel Invasion of the Body Snatchers and the various movies it inspired use the shapeshifting motif as a means of exploring contemporary anxiety and paranoia, particularly fear of totalitarian manipulation of free will and the elimination of human emotion.

In the book "The Hobbit, Or There And Back Again", by J.R.R. Tolkien, there is a character named Beorn who can change from man to bear at will.

In the Twilight series by Stephenie Meyer, members of the Quileute tribe who can turn into wolves are said to be shapeshifters.

In Cornelia Funke's novel Inkdeath, the characters Resa and Mortola use magical seeds to transform into birds.

In the Witchlock series by Cyrese Covelli, main character Gemma Rafferty finds she can shapeshift into a werewolf. In the third bookWolfsmage, Merle Pinewood shapeshifts into a crow, and the Sarke twins Savannah and Ian shapeshift into snakes.

In the HBO series True Blood, the character Sam divulges that he is a shapeshifter, most of time into a dog and that there are several other shapeshifters in the world and they can all turn into different things. He also makes mention that turning into a human is too complicated.

The plots of several novels in the mythic fiction field revolve around shape-shifting and therianthropy, for example: The Antelope Wife by Louise Erdrich, Coyote Blue by Christopher Moore, and The Wood Wife by Terri Windling are all contemorary explorations of Native American shape-shifter myths. The Fox Woman by Kij Johnson, When Fox is a Thousand by Larissa Lai, and A Rumor of Gems by Ellen Steiber are novels based on Japanese kitsune myths. Greenmantle by Charles de Lint and Stepping from the Shadows by Patricia McKillip draw on the Celtic myth of the stag-man Cernunnos. The Limits of Enchantment by Graham Joyce and Hannah's Garden by Midori Snyder are contemporary novels, set in England and North America respectively, concerning the shape-shifting powers of hares in the folklore of the British Isles.

In Prototype (video game), the amnesiac protagonist, Alex Mercer, is capable of transforming his body into weapons or armor, which is a key component of the video game.

[edit] Shapeshifting in comics Main article: List of comic book superpowers

In the comic strip Calvin and Hobbes, Calvin created a transmogrification machine that allowed him to transform into anything he wished.

In the Japanese manga Ranma 1/2, by Rumiko Takahashi, many of the main characters are under a curse and shapeshift when are touched by cold water and recover their original form with a little splash of hot water. For example, the hero, Ranma, changes into a beautiful maiden, and his father Genma into a Giant Panda.

In the Japanese manga and anime series Fullmetal Alchemist by Hiromu Arakawa, the Homunculus Envy is able to turn into any person or animal, and occasionally turns his limbs into blades.

The Zoanoids from the Guyver manga and anime series are also notoriously known for their abilities to change from humans into monsters.

In the Japanese manga and anime series Bleach, Yoruichi Shihoin can turn into a cat.

In the Japanese manga and anime series Fruits Basket, people who are members of The Zodiac transform into their respective zodiac animals when hugged by members of the opposite sex. Over time, they change back into their human forms, generally whether they want to or not.

In the Japanese anime series Yu-Gi-Oh! GX, transformation appears linked to love and/or romance. Antagonist Taniya is originally a tiger who becomes a human amazoness in order to search for a lover, though it could much more be considered a love slave that she was searching for. Later on, it is revealed that antagonist Yubel, who takes a hermaphroditic dragon form which has a nearly-sick romantic obsession with the main character, was originally a human in a past life and became its current form in an attempt to protect Judai (Jaden in the dub) from any harm that may come to him as he matures.

DC Comics' Beast Boy (later the Teen Titan Changeling) can transform into any animal (albeit, due to his green skin, his animal forms are always green).

DC Comics' Mister Mxyzptlk is also a changeling.

Martians (Most notably Martian Manhunter and Miss Martian) from various DC Comics are shape shifters, able to take on unlimited forms.

The American underground comic superhero Trashman can change his molecular structure at will to any shape, even non-organic.

In the X-men, there is the shape-shifting villain Mystique; under certain conditions, Rogue may also exhibit limited shapechanging (her appearance changing after absorbing a person's powers, such as Nightcrawler's), and may gain it in full by absorbing (for instance) Mystique's.

In New Mutants, there is the shape-shifting technological life form, Warlock.

In the Marvel Universe (introduced in Fantastic Four #11), Impossible Man also has shape-shifting abilities. He also gains some of the object's properties, but not an ability to change color. (This has been contradicted by some Fantastic Four cover art.)

Also in the Marvel Universe (introduced in Tales of Suspense #82), the android Super-Adaptoid has limited shape-shifting abilities, adopting the appearance of the person whose powers he has absorbed. He does not gain an ability to change color, always remaining green. (This has also been contradicted by some cover art.)

In the television series' "Ben 10" and "Ben 10 Alien Force" the titular character uses an alien device to transform into different alien heroes.

In the Mario series, the dupliss ghost and Mimi can transform into any known creature.

In Metroid, Gandrayda is a hunter with the ability to shape-shift.

In Castlevania: Symphony of the Night, Alucard can shape-shift into a bat, wolf, or fog.

In the Pokémon series Mew and Ditto can shape-shift but their copies are not perfect.

In Bionicle, there are many beings that shapeshift.

The Makuta, who can only use this power when inhabiting their original armor.

Rahkshi of Shapeshifting. The limits of their power depend on how old they are.

Krahka's species. Krahka could turn into anything she saw, and combinations of things she's seen.

Toa who wear the Mask of Illusion. (Great Kanohi Mahiki)

Dark Hunter Triglax.

[edit] Transformation enthusiasts Many children have animal transformation fantasies and shapeshifting is a well-known feature of fairy tales, such as the story of the Frog Prince and The Spiderwick Chronicles . Interest in transformation isn't limited just to them, though; the concept captures some imaginations of all ages. The subject is rather obscure and there's no established term for those who like transformations; the general expression is just "TF fans". Note that having an interest in shapeshifting is distinct from belonging to therians, otherkin or any other group that actually identifies with or wishes to become something else.

Websites and online communities about transformation exist, both clean and otherwise, although for someone who e.g. just likes coming across shapechanges on TV, a site dedicated for appreciating them might be entirely too much. The Transformation Story Archive is a prominent example of its kind.

Two currently prominent webcomics feature transformations for their own sake: El Goonish Shive is technology- and magic-based and more character-driven, while The Wotch is somewhat younger, magic-based and considerably more madcap.

 

[edit] Psychology of transformation fiction Science fictional transformation fiction tends to feed a sense of discovery and suggest the unlocking of potential. This may be an analogy for the idealization of the experience of a teenager who discovers that puberty has changed his body, including increased strength and physical ability. Jack L. Chalker's Wellworld series is an example of this sort. The eponymous planet is populated by hundreds of different species, each in its own territory, and visitors become residents by being forcibly transformed at the polar immigration entry points into a member of a randomly selected resident species.

Fantasy transformation fiction is often mystical or dynamic, focusing on the change of the person's identity when transformed. This may be an analogy for learning to take a different perspective. Patricia A. McKillip's Riddlemaster of Hed series includes transformations of wizards into mountain sheep, ancient trees, ravens, and even the wind; each change leaves its mark on the essence of the wizard who transforms. In T.H. White's The Sword in the Stone, the wizard Merlyn transforms young Arthur into a variety of animals so he can learn from the animals the lessons he will need to be a good king.

Horror transformation fiction captures a feeling of fear, of people suddenly becoming monsters, of yourself becoming a monster, of things prowling in the night that used to be human. This is possibly an analogy for emotions that are so strong, they rip away one's rationality and leave one a beast. An American Werewolf in London is a perfect example; a young man is bitten, and without his permission or desire, becomes a creature of darkness that exists to kill.

Transformation can also be viewed as a metaphor for puberty and budding sexuality, such as in the Disney film The Shaggy Dog. In the story, the teenage protagonist Wilby Daniels finds himself under the curse of a ring reputed to having belonged to Lucrezia Borgia that causes him to randomly transform into a sheepdog. This happens concurrently with the arrival of a beautiful and exotic neighbor that Wilby has a crush on; throughout the film he finds himself helplessly transforming into a dog, frequently in her presence. Most tellingly, this happens at a dance where he is slow-dancing with her — an activity that might cause the average adolescent male to find himself getting an erection; though this gets filtered into him growing shaggy hair and becoming a beast, essentially his animal instincts take control of him and he rushes away from the social activity humiliated.

In some stories, an unexpected but welcome transformation (especially various forms of lycanthropy) plays a thematic role similar to the plot device of the protagonist being a commoner who finds out they are actually royal, or have unsuspected magical talent, or have some other wonderful unsuspected destiny. In others, a transformation imposed from without by a hostile entity is a challenge to be overcome; the protagonist seeks a way to reverse the transformation and regain their original form. In many such stories, the final resolution involves the unwillingly transformed protagonist coming to terms with their new shape and turning it to their advantage rather than finding a way to return to "normal".

 

 

DOES GOD PLAY DICE

THE NEW MATHEMATICS OF CHAOS

Ian Stewart 1989

Page 1

PROLOGUE

CLOCKWORK OR CHAOS?

"YOU BELIEVE IN A GOD WHO PLAYS DICE, AND I IN COMPLETE LAW AND ORDER."

Albert Einstein, Letter to Max Born

 

 

 

 

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NUMBER

9

THE SEARCH FOR THE SIGMA CODE

Cecil Balmond 1998

Page 32

5


To Sorcerers and Magicians number FIVE is the most powerful - five is the mark of the pentacle, a five pointed star drawn by extending the sides of a Pentagon. Five surely is in the possession of the occult. And the Pentagon is the geometric figure in which the golden ratio of classical art and architecture is found most.

 

 

THE

BALANCING

ONE TWO THREE FOUR

FIVE

NINE EIGHT SEVEN SIX

 

 

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1+0
1+0
1+0
-
-
-
-
7
-
6
Essence
1
1
1
-
1

 

 

N
=
14
-
4
NINE
42
24
6
-
9
E
=
5
-
5
EIGHT
49
31
4
-
8
S
=
19
-
5
SEVEN
65
20
2
-
7
S
=
19
-
3
SIX
52
16
7
-
6
-
-
57
-
17
Add
208
91
19
-
30
-
-
5+7
-
1+7
Reduce
2+0+8
9+1
1+9
-
3+0
-
-
12
-
8
Deduce
10
10
10
-
3
-
-
1+2
-
-
Produce
1+0
1+0
1+0
-
-
-
-
3
-
8
Essence
1
1
1
-
3

 

 

4
FIVE
42
24
6

 

1 2 3 4 5 6 7 8 9 9 8 7 6 5 4 3 2 1

 

15
ONE TWO THREE FOUR
208
82
1
4
FIVE
42
24
6
17
NINE EIGHT SEVEN SIX
208
91
1

 

 

3
ONE
34
16
7
-
3
SIX
52
16
7
3
TWO
58
13
4
-
5
SEVEN
65
20
2
5
THREE
56
29
2
-
5
EIGHT
49
31
4
4
FOUR
60
24
6
-
4
NINE
42
24
6
15
Add
208
82
19
-
17
Add
208
91
19
1+5
Reduce
2+0+8
8+2
1+9
-
1+7
Reduce
2+0+8
9+1
1+9
6
Deduce
10
10
10
-
8
Deduce
10
10
10
-
Produce
1+0
1+0
1+0
-
-
Produce
1+0
1+0
1+0
6
Essence
1
1
1
-
8
Essence
1
1
1

 

ALWAYS BALANCING IS THAT FIVE THAT FIVE IS BALANCING ALWAYS

 

 

F
=
6
-
3
FOR
39
21
3
E
=
5
-
5
EVERY
75
30
3
A
=
1
-
6
ACTION
62
26
8
T
=
2
-
5
THERE
56
29
2
I
=
9
-
2
IS
28
19
1
A
=
1
-
2
AN
15
6
6
E
=
5
-
5
EQUAL
56
20
2
A
=
1
-
3
AND
19
10
1
O
=
6
-
8
OPPOSITE
115
43
7
R
=
9
-
8
REACTION
85
40
4
-
-
45
4
46
First Total
550
244
37
-
-
4+5
-
4+6
Add to Reduce
5+5+0
2+4+4
3+7
Q
-
9
-
10
Second Total
10
10
10
-
-
-
4
1+0
Reduce to Deduce
1+0
1+0
1+0
-
-
9
5
1
Essence of Number
1
1
1

 

 

 

-
-
-
-
-
-
-
-
-
-
1
2
3
4
5
6
7
8
9
A
=
1
-
5
ADDED
18
18
9
-
-
-
-
-
-
-
-
-
9
T
=
2
-
2
TO
35
8
8
-
-
-
-
-
-
-
-
8
-
A
=
1
-
3
ALL
25
7
7
-
-
-
-
-
-
-
7
-
-
M
=
4
-
5
MINUS
76
22
4
-
-
-
-
4
-
-
-
-
-
N
=
5
-
4
NONE
48
21
3
-
-
-
3
-
-
-
-
-
-
S
=
1
-
6
SHARED
55
28
1
-
1
-
-
-
-
-
-
-
-
B
=
2
-
2
BY
27
9
9
-
-
-
-
-
-
-
-
-
9
E
=
5
-
10
EVERYTHING
133
61
7
-
-
-
-
-
-
-
7
-
-
M
=
4
-
10
MULTIPLIED
121
49
4
-
-
-
-
4
-
-
-
-
-
I
=
9
-
2
IN
23
14
5
-
-
-
-
-
5
-
-
-
-
A
=
1
-
9
ABUNDANCE
65
29
2
-
-
2
-
-
-
-
-
-
-
-
-
35
-
58
First Total
995
266
59
-
1
2
3
8
5
6
14
8
18
-
-
3+5
-
5+8
Add to Reduce
9+9+5
2+6+6
5+9
-
-
-
-
-
-
-
1+4
-
1+8
-
-
8
-
13
Second Total
23
14
14
-
1
2
3
8
5
6
5
8
9
-
-
-
-
1+3
Reduce to Deduce
2+3
1+4
1+4
-
-
-
-
-
-
-
-
-
-
-
-
8
-
4
Essence of Number
5
5
5
-
1
2
3
8
5
6
5
8
9

 

 

 

 

-
QUO VADIS
-
-
-
1
Q
17
8
8
2
UO
36
9
9
3
VAD
27
9
9
1
I
9
9
9
1
S
19
1
1
8
QUO VADIS
108
36
36
-
-
1+0+8
3+6
3+6
8
QUO VADIS
9
9
9

 

 

3
BRAVE
48
21
3
3
NEW
42
15
6
5
WORLD
72
27
9
8
Add
162
63
36
-
Reduce
1+6+2
6+3
3+6
8
Deduce
9
9
9

 

 

T
=
2
-
4
THIS
56
20
2
I
=
9
-
2
IS
28
10
1
A
=
1
-
1
A
1
1
1
W
=
5
-
3
WOW
61
16
7
S
=
1
-
6
SIGNAL
62
26
8
B
=
2
-
4
BACK
17
8
8
T
=
2
-
2
TO
35
8
8
F
=
6
-
5
FRONT
73
28
1
-
-
28
4
27
Add to Reduce
333
117
36
-
-
10
-
2+7
Reduce to Deduce
3+3+3
1+1+7
3+6
-
-
1
-
9
Essence of Number
9
9
9

 

 

123456789

12.34 p.m.56 seconds

7th Day

8th Month

9th Year

123456789

Fact pointed out by Jeremy Vine on Radio 2 noted by Wendy Hanson

 

 

1
-
O
=
6
-
3
ONE
34
16
7
2
-
T
=
2
-
3
TWO
56
29
2
3
-
T
=
2
-
5
THREE
52
16
7
4
-
F
=
6
-
4
FOUR
60
24
6
5
-
F
=
6
-
4
FIVE
65
20
2
6
-
S
=
1
-
3
SIX
42
24
6
7
-
S
=
1
-
5
SEVEN
58
13
4
8
-
E
=
5
-
5
EIGHT
49
31
4
9
-
N
=
5
-
4
NINE
42
24
6
45
-
-
-
34
-
36
Add
458
197
44
4+5
-
-
-
3+4
-
3+6
Reduce
4+5+8
1+9+7
4+4
9
-
-
-
7
4
9
Deduce
17
17
8
-
-
-
-
-
-
-
Produce
1+7
1+7
-
9
-
-
-
7
-
9
Essence
8
8
8

 

 

0
-
Z
=
8
-
4
ZERO
64
28
1
1
-
O
=
6
-
3
ONE
34
16
7
2
-
T
=
2
-
3
TWO
56
29
2
3
-
T
=
2
-
5
THREE
52
16
7
4
-
F
=
6
-
4
FOUR
60
24
6
5
-
F
=
6
-
4
FIVE
65
20
2
6
-
S
=
1
-
3
SIX
42
24
6
7
-
S
=
1
-
5
SEVEN
58
13
4
8
-
E
=
5
-
5
EIGHT
49
31
4
9
-
N
=
5
-
4
NINE
42
24
6
45
-
-
-
42
-
40
Add
522
225
45
4+5
-
-
-
4+2
-
4+0
Reduce
5+2+2
2+2+5
4+5
9
-
-
-
6
-
4
Deduce
9
9
9

 

 

O
=
6
=
3
ONE
34
16
7
T
=
2
=
5
THREE
56
29
2
F
=
6
=
4
FIVE
42
24
6
S
=
1
=
5
SEVEN
65
20
2
N
=
5
=
4
NINE
42
24
6
-
-
20
-
21
-
239
113
23
-
-
2+0
-
2+1
-`
2+3+9
1+1+3
2+3
-
-
2
-
3
-
14
5
5
-
-
-
-
-
-`
1+4
-
-
-
-
2
-
3
-
5
5
5
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
T
=
2
=
3
TWO
58
13
4
F
=
6
=
4
FOUR
60
24
6
S
=
1
=
3
SIX
52
16
7
E
=
1
=
5
EIGHT
49
31
4
-
-
10
-
15
-
219
84
21
-
-
1+0
-
1+5
-`
2+1+9
8+4
2+1
-
-
1
-
6
-
12
12
3
-
-
-
-
-
-`
1+2
1+2
-
-
-
1
-
6
-
3
3
3
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Z
=
8
=
4
ZERO
64
28
1

 

 

-
4
Z
E
R
O
-
-
-
-
-
--
-
-
-
-
8
-
-
6
+
=
14
1+4
=
5
=
5
-
-
26
-
-
15
+
=
41
4+1
=
5
=
5
-
4
Z
E
R
O
-
-
-
-
-
--
-
-
-
-
-
5
9
-
+
=
14
1+4
=
5
=
5
-
-
-
5
18
-
+
=
23
2+3
=
5
=
5
-
4
Z
E
R
O
-
-
-
-
-
--
-
-
-
-
26
5
18
15
+
=
64
6+4
=
10
1+0
1
-
-
8
5
9
6
+
=
28
2+8
=
10
1+0
1
-
4
Z
E
R
O
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
1
ONE
1
-
-
-
2
-
-
-
-
-
-
-
2
TWO
2
-
-
-
3
-
-
-
-
-
-
-
3
THREE
3
-
-
-
4
-
-
-
-
-
-
-
4
FOUR
4
-
-
-
-
-
-
5
-
-
-
-
5
occurs
x
1
=
5
-
-
-
-
-
6
-
-
6
occurs
x
1
=
6
7
-
-
-
-
-
-
-
7
SEVEN
7
-
-
-
-
-
8
-
-
-
-
-
8
occurs
x
1
=
8
-
-
-
-
9
-
-
-
9
occurs
x
1
=
9
17
4
Z
E
R
O
-
-
28
-
-
4
-
28
1+7
-
-
-
9
-
-
-
2+8
-
-
-
-
2+8
8
4
Z
E
R
O
-
-
10
-
-
4
-
10
-
-
8
5
9
6
-
-
1+0
-
-
-
-
1+0
8
4
Z
E
R
O
-
-
1
-
-
4
-
1

 

 

4
Z
E
R
O
-
-
-
-
-
--
-
-
-
8
-
-
6
+
=
14
1+4
=
5
=
5
-
26
-
-
15
+
=
41
4+1
=
5
=
5
4
Z
E
R
O
-
-
-
-
-
--
-
-
-
-
5
9
-
+
=
14
1+4
=
5
=
5
-
-
5
18
-
+
=
23
2+3
=
5
=
5
4
Z
E
R
O
-
-
-
-
-
--
-
-
-
26
5
18
15
+
=
64
6+4
=
10
1+0
1
-
8
5
9
6
+
=
28
2+8
=
10
1+0
1
4
Z
E
R
O
-
-
-
-
-
-
-
-
-
-
5
-
-
-
-
5
occurs
x
1
=
5
-
-
-
-
6
-
-
6
occurs
x
1
=
6
-
8
-
-
-
-
-
8
occurs
x
1
=
8
-
-
-
9
-
-
-
9
occurs
x
1
=
9
4
Z
E
R
O
-
-
28
-
-
4
-
28
-
-
-
9
-
-
-
2+8
-
-
-
-
2+8
4
Z
E
R
O
-
-
10
-
-
4
-
10
-
8
5
9
6
-
-
1+0
-
-
-
-
1+0
4
Z
E
R
O
-
-
1
-
-
4
-
1

 

 

1
I
11
2
9
2
ME
18
9
9
3
EGO
27
18
9
4
OGRE
45
27
9
10
EGOCENTRIC
99
54
9
10
CONSCIENCE
90
45
9

 

 

-
1
I
-
-
-
I
-
--
-
-
-
-
9
+
=
9
-
=
9
=
9
-
-
9
+
=
9
-
=
9
=
9
-
3
I
-
-
-
I
-
-
-
-
-
-
9
+
=
9
-
=
9
=
9
-
-
9
+
=
9
-
=
9
=
9
-
1
I
-
-
-
I
-
-
-
-
-
-
9
+
=
9
-
=
9
=
9
-
-
9
+
=
9
-
=
9
=
9
-
1
I
T
-
0
ZERO
0
-
-
0
1
-
-
-
-
1
ONE
1
-
-
1
2
-
-
-
-
2
TWO
2
-
-
2
3
-
-
-
-
3
THREE
3
-
-
3
4
-
-
-
-
4
FOUR
4
-
-
4
5
--
-
-
-
5
FIVE
5
-
-
5
6
-
-
-
-
6
SIX
6
-
-
6
7
-
-
-
-
7
SEVEN
7
-
-
7
8
-
-
-
-
8
EIGHT
8
-
-
8
-
-
9
-
-
9
NINE
x
1
=
9
36
1
I
-
-
9
-
-
1
-
9
3+6
-
9
-
-
-
-
-
-
-
-
9
1
I
-
-
9
-
-
1
-
9
-
-
9
-
-
-
-
-
-
-
-
9
1
I
-
-
9
-
-
1
-
9

 

 

-
1
I
-
-
-
I
-
--
-
-
-
-
9
+
=
9
-
=
9
=
9
-
-
9
+
=
9
-
=
9
=
9
-
3
I
-
-
-
I
-
-
-
-
-
-
9
+
=
9
-
=
9
=
9
-
-
9
+
=
9
-
=
9
=
9
-
1
I
-
-
-
I
-
-
-
-
-
-
9
+
=
9
-
=
9
=
9
-
-
9
+
=
9
-
=
9
=
9
-
1
I
T
-
0
-
0
-
-
0
1
-
-
-
-
1
-
1
-
-
1
2
-
-
-
-
2
--
2
-
-
2
3
-
-
-
-
3
-
3
-
-
3
4
-
-
-
-
4
-
4
-
-
4
5
--
-
-
-
5
-
5
-
-
5
6
-
-
-
-
6
-
6
-
-
6
7
-
-
-
-
7
--
7
-
-
7
8
-
-
-
-
8
-
8
-
-
8
-
-
9
-
-
9
occurs
x
1
=
9
36
1
I
-
-
9
-
-
1
-
9
3+6
-
9
-
-
-
-
-
-
-
-
9
1
I
-
-
9
-
-
1
-
9
-
-
9
-
-
-
-
-
-
-
-
9
1
I
-
-
9
-
-
1
-
9

 

 

1
I
-
-
-
I
-
--
-
-
-
9
+
=
9
-
=
9
=
9
-
9
+
=
9
-
=
9
=
9
3
I
-
-
-
I
-
-
-
-
-
9
+
=
9
-
=
9
=
9
-
9
+
=
9
-
=
9
=
9
1
I
-
-
-
I
-
-
-
-
-
9
+
=
9
-
=
9
=
9
-
9
+
=
9
-
=
9
=
9
1
I
T
-
0
-
0
-
-
0
-
9
-
-
9
occurs
x
1
=
9
1
I
-
-
9
-
-
1
-
9
-
9
-
-
-
-
-
-
-
-
1
I
-
-
9
-
-
1
-
9
-
9
-
-
-
-
-
-
-
-
1
I
-
-
9
-
-
1
-
9

 

 

-
2
M
E
-
-
-
-
-
--
-
-
-
-
13
5
+
=
18
1+8
=
9
=
9
-
-
4
5
+
=
9
-
=
9
=
9
-
2
M
E
-
-
-
-
-
--
-
-
-
-
13
5
+
=
18
1+8
=
9
=
9
-
-
4
5
+
=
9
-
=
9
=
9
-
2
M
E
-
-
-
-
-
--
-
-
-
-
13
5
+
=
18
1+8
=
9
=
9
-
-
4
5
+
=
9
-
=
9
=
9
-
2
M
E
-
-
-
-
-
-
-
-
1
-
--
--
--
--
1
ONE
1
--
--
--
2
-
--
--
--
--
2
TWO
2
--
--
--
3
-
--
--
--
--
3
THREE
3
--
--
--
-
-
4
-
-
-
4
occurs
x
1
=
4
-
-
-
5
-
-
5
occurs
x
1
=
5
6
-
--
--
--
--
6
SIX
6
--
--
--
7
-
--
--
--
--
7
SEVEN
7
--
--
--
8
-
--
--
--
--
8
EIGHT
8
--
--
--
9
-
--
--
--
--
9
NINE
9
--
--
--
36
2
M
E
-
-
9
-
-
2
-
9
3+6
-
4
5
-
-
-
-
-
-
-
-
9
2
M
E
-
-
9
-
-
2
-
9
-
-
4
5
-
-
-
-
-
-
-
-
9
2
M
E
-
-
9
-
-
2
-
9

 

 

-
2
M
E
-
-
-
-
-
--
-
-
-
-
13
5
+
=
18
1+8
=
9
=
9
-
-
4
5
+
=
9
-
=
9
=
9
-
2
M
E
-
-
-
-
-
--
-
-
-
-
13
5
+
=
18
1+8
=
9
=
9
-
-
4
5
+
=
9
-
=
9
=
9
-
2
M
E
-
-
-
-
-
--
-
-
-
-
13
5
+
=
18
1+8
=
9
=
9
-
-
4
5
+
=
9
-
=
9
=
9
-
2
M
E
-
-
-
-
-
-
-
-
1
-
--
--
--
--
1
-
1
--
--
--
2
-
--
--
--
--
2
-
2
--
--
--
3
-
--
--
--
--
3
-
3
--
--
--
-
-
4
-
-
-
4
occurs
x
1
=
4
-
-
-
5
-
-
5
occurs
x
1
=
5
6
-
--
--
--
--
6
-
6
--
--
--
7
-
--
--
--
--
7
-
7
--
--
--
8
-
--
--
--
--
8
-
8
--
--
--
9
-
--
--
--
--
9
-
9
--
--
--
36
2
M
E
-
-
9
-
-
2
-
9
3+6
-
4
5
-
-
-
-
-
-
-
-
9
2
M
E
-
-
9
-
-
2
-
9
-
-
4
5
-
-
-
-
-
-
-
-
9
2
M
E
-
-
9
-
-
2
-
9

 

 

2
M
E
-
-
-
-
-
--
-
-
-
13
5
+
=
18
1+8
=
9
=
9
-
4
5
+
=
9
-
=
9
=
9
2
M
E
-
-
-
-
-
--
-
-
-
13
5
+
=
18
1+8
=
9
=
9
-
4
5
+
=
9
-
=
9
=
9
2
M
E
-
-
-
-
-
--
-
-
-
13
5
+
=
18
1+8
=
9
=
9
-
4
5
+
=
9
-
=
9
=
9
2
M
E
-
-
-
-
-
-
-
-
-
4
-
-
-
4
occurs
x
1
=
4
-
-
5
-
-
5
occurs
x
1
=
5
2
M
E
-
-
9
-
-
2
-
9
-
4
5
-
-
-
-
-
-
-
-
2
M
E
-
-
9
-
-
2
-
9
-
4
5
-
-
-
-
-
-
-
-
2
M
E
-
-
9
-
-
2
-
9

 

 

-
3
E
G
O
-
-
-
-
-
--
-
-
-
-
-
-
6
+
=
6
-
=
6
=
6
-
-
-
-
15
+
=
15
1+5
=
6
=
6
-
3
E
G
O
-
-
-
-
-
--
-
-
-
-
5
7
-
+
=
12
1+2
=
3
=
3
-
-
5
7
-
+
=
12
1+2
=
3
=
3
-
3
E
G
O
-
-
-
-
-
--
-
-
-
-
5
7
15
+
=
27
2+7
=
9
=
9
-
-
5
7
6
+
=
18
1+8
=
9
=
9
-
3
E
G
O
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
1
ONE
1
-
-
-
2
-
-
-
-
-
-
2
TWO
2
-
-
-
3
-
-
-
-
-
-
3
THREE
3
-
-
-
4
-
-
-
-
-
-
4
FOUR
4
-
-
-
-
-
5
-
-
-
-
5
occurs
x
1
=
5
-
-
-
-
6
-
-
6
occurs
x
1
=
6
-
-
-
7
-
-
-
7
occurs
x
1
=
7
8
-
-
-
-
-
-
8
EIGHT
8
-
-
-
9
-
-
-
-
-
-
9
NINE
9
-
-
-
27
3
E
G
O
-
-
18
-
-
3
-
18
2+7
-
-
-
-
-
-
1+8
-
-
-
-
1+8
9
3
E
G
O
-
-
9
-
-
3
-
9
-
-
5
7
6
-
-
-
-
-
-
-
-
9
3
E
G
O
-
-
9
-
-
3
-
9

 

 

-
3
E
G
O
-
-
-
-
-
--
-
-
-
-
-
-
6
+
=
6
-
=
6
=
6
-
-
-
-
15
+
=
15
1+5
=
6
=
6
-
3
E
G
O
-
-
-
-
-
--
-
-
-
-
5
7
-
+
=
12
1+2
=
3
=
3
-
-
5
7
-
+
=
12
1+2
=
3
=
3
-
3
E
G
O
-
-
-
-
-
--
-
-
-
-
5
7
15
+
=
27
2+7
=
9
=
9
-
-
5
7
6
+
=
18
1+8
=
9
=
9
-
3
E
G
O
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
1
-
1
-
-
-
2
-
-
-
-
-
-
2
-
2
-
-
-
3
-
-
-
-
-
-
3
-
3
-
-
-
4
-
-
-
-
-
-
4
-
4
-
-
-
-
-
5
-
-
-
-
5
occurs
x
1
=
5
-
-
-
-
6
-
-
6
occurs
x
1
=
6
-
-
-
7
-
-
-
7
occurs
x
1
=
7
8
-
-
-
-
-
-
8
-
8
-
-
-
9
-
-
-
-
-
-
9
-
9
-
-
-
27
3
E
G
O
-
-
18
-
-
3
-
18
2+7
-
-
-
-
-
-
1+8
-
-
-
-
1+8
9
3
E
G
O
-
-
9
-
-
3
-
9
-
-
5
7
6
-
-
-
-
-
-
-
-
9
3
E
G
O
-
-
9
-
-
3
-
9

 

 

3
E
G
O
-
-
-
-
-
--
-
-
-
-
-
6
+
=
6
-
=
6
=
6
-
-
-
15
+
=
15
1+5
=
6
=
6
3
E
G
O
-
-
-
-
-
--
-
-
-
5
7
-
+
=
12
1+2
=
3
=
3
-
5
7
-
+
=
12
1+2
=
3
=
3
3
E
G
O
-
-
-
-
-
--
-
-
-
5
7
15
+
=
27
2+7
=
9
=
9
-
5
7
6
+
=
18
1+8
=
9
=
9
3
E
G
O
-
-
-
-
-
-
-
-
-
5
-
-
-
-
5
occurs
x
1
=
5
-
-
-
6
-
-
6
occurs
x
1
=
6
-
-
7
-
-
-
7
occurs
x
1
=
7
3
E
G
O
-
-
18
-
-
3
-
18
-
-
-
-
-
-
1+8
-
-
-
-
1+8
3
E
G
O
-
-
9
-
-
3
-
9
-
5
7
6
-
-
-
-
-
-
-
-
3
E
G
O
-
-
9
-
-
3
-
9

 

 

1
I
11
2
9
2
ME
18
9
9
3
EGO
27
18
9
4
OGRE
45
27
9
10
First Total
99
63
27
1+0
Add to Reduce
9+9
6+3
2+7
1
Second Total
18
9
9
-
Reduce to Deduce
1+8
-
-
1
Essence of Number
9
9
9

 

 

-
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
--
-
-
-
-
-
-
9
-
-
-
-
-
-
6
-
6
-
-
-
+
=
21
2+1
=
3
=
3
=
3
-
-
9
-
-
-
-
-
-
15
-
15
-
-
-
+
=
39
3+9
=
12
1+2
3
=
3
-
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
--
-
-
-
-
-
-
-
-
4
5
-
5
7
-
-
-
7
9
5
+
=
42
4+2
=
6
=
6
=
6
-
-
-
-
13
5
-
5
7
-
-
-
7
18
5
+
=
60
6+0
=
6
=
6
=
6
-
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
--
-
-
-
-
-
-
9
-
13
5
-
5
7
15
-
15
7
18
5
+
=
99
9+9
=
18
1+8
9
=
9
-
-
9
-
4
5
-
5
7
6
-
6
7
9
5
+
=
63
6+3
=
9
=
9
=
9
-
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
ONE
1
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
2
TWO
2
-
-
-
-
-
3
-
-
-
-
-
-
-
-
-
-
--
-
-
-
-
-
3
THREE
3
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
-
-
4
occurs
x
1
=
4
=
4
-
-
-
-
-
5
-
5
-
-
-
-
-
-
5
-
-
5
occurs
x
3
=
15
1+5
6
-
-
-
-
-
-
-
-
-
6
-
6
-
-
-
-
-
6
occurs
x
2
=
12
1+2
3
-
-
-
-
-
-
-
-
7
-
-
-
7
-
-
-
-
7
occurs
x
2
=
14
1+4
5
8
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
8
EIGHT
8
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
9
-
-
-
9
occurs
x
2
=
18
1+8
9
14
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
31
-
-
10
-
63
-
27
1+4
1+0
9
-
-
-
-
-
-
-
-
-
-
9
-
-
-
3+1
-
-
1+0
-
6+3
-
2+7
5
1
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
4
-
-
1
-
9
-
9
-
-
9
-
4
5
-
5
7
6
-
6
7
9
5
-
-
-
-
-
-
-
-
-
-
5
1
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
4
-
-
1
-
9
-
9

 

 

-
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
--
-
-
-
-
-
-
9
-
-
-
-
-
-
6
-
6
-
-
-
+
=
21
2+1
=
3
=
3
=
3
-
-
9
-
-
-
-
-
-
15
-
15
-
-
-
+
=
39
3+9
=
12
1+2
3
=
3
-
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
--
-
-
-
-
-
-
-
-
4
5
-
5
7
-
-
-
7
9
5
+
=
42
4+2
=
6
=
6
=
6
-
-
-
-
13
5
-
5
7
-
-
-
7
18
5
+
=
60
6+0
=
6
=
6
=
6
-
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
--
-
-
-
-
-
-
9
-
13
5
-
5
7
15
-
15
7
18
5
+
=
99
9+9
=
18
1+8
9
=
9
-
-
9
-
4
5
-
5
7
6
-
6
7
9
5
+
=
63
6+3
=
9
=
9
=
9
-
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
2
-
2
-
-
-
-
-
3
-
-
-
-
-
-
-
-
-
-
--
-
-
-
-
-
3
-
3
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
-
-
4
occurs
x
1
=
4
=
4
-
-
-
-
-
5
-
5
-
-
-
-
-
-
5
-
-
5
occurs
x
3
=
15
1+5
6
-
-
-
-
-
-
-
-
-
6
-
6
-
-
-
-
-
6
occurs
x
2
=
12
1+2
3
-
-
-
-
-
-
-
-
7
-
-
-
7
-
-
-
-
7
occurs
x
2
=
14
1+4
5
8
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
8
-
8
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
-
-
-
9
-
-
-
9
occurs
x
2
=
18
1+8
9
14
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
31
-
-
10
-
63
-
27
1+4
1+0
9
-
-
-
-
-
-
-
-
-
-
9
-
-
-
3+1
-
-
1+0
-
6+3
-
2+7
5
1
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
4
-
-
1
-
9
-
9
-
-
9
-
4
5
-
5
7
6
-
6
7
9
5
-
-
-
-
-
-
-
-
-
-
5
1
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
4
-
-
1
-
9
-
9

 

 

10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
--
-
-
-
-
-
9
-
-
-
-
-
-
6
-
6
-
-
-
+
=
21
2+1
=
3
=
3
=
3
-
9
-
-
-
-
-
-
15
-
15
-
-
-
+
=
39
3+9
=
12
1+2
3
=
3
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
--
-
-
-
-
-
-
-
4
5
-
5
7
-
-
-
7
9
5
+
=
42
4+2
=
6
=
6
=
6
-
-
-
13
5
-
5
7
-
-
-
7
18
5
+
=
60
6+0
=
6
=
6
=
6
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
--
-
-
-
-
-
9
-
13
5
-
5
7
15
-
15
7
18
5
+
=
99
9+9
=
18
1+8
9
=
9
-
9
-
4
5
-
5
7
6
-
6
7
9
5
+
=
63
6+3
=
9
=
9
=
9
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
-
-
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
-
-
4
occurs
x
1
=
4
=
4
-
-
-
-
5
-
5
-
-
-
-
-
-
5
-
-
5
occurs
x
3
=
15
1+5
6
-
-
-
-
-
-
-
-
6
-
6
-
-
-
-
-
6
occurs
x
2
=
12
1+2
3
-
-
-
-
-
-
-
7
-
-
-
7
-
-
-
-
7
occurs
x
2
=
14
1+4
5
-
9
-
-
-
-
-
-
-
-
-
-
9
-
-
-
9
occurs
x
2
=
18
1+8
9
10
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
31
-
-
10
-
63
-
27
1+0
9
-
-
-
-
-
-
-
-
-
-
9
-
-
-
3+1
-
-
1+0
-
6+3
-
2+7
1
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
4
-
-
1
-
9
-
9
-
9
-
4
5
-
5
7
6
-
6
7
9
5
-
-
-
-
-
-
-
-
-
-
1
I
-
M
E
-
E
G
O
-
O
G
R
E
-
-
4
-
-
1
-
9
-
9

 

 

1
I
9
9
9
2
ME
18
9
9
3
YOU
61
16
7
6
First Total
168
34
25
-
Add to Reduce
8+8
3+4
2+5
6
Second Total
16
7
7
-
Reduce to Deduce
1+6
-
-
6
Essence of Number
7
7
7

 

 

-
3
Y
O
U
-
-
-
-
-
--
-
-
-
-
-
6
-
+
=
6
-
=
6
=
6
-
-
-
15
-
+
=
15
1+5
=
6
=
6
-
3
Y
O
U
-
-
-
-
-
--
-
-
-
-
7
-
3
+
=
10
7+3
=
10
1+0
1
-
-
25
-
21
+
=
46
4+6
=
10
1+0
1
-
3
Y
O
U
-
-
-
-
-
--
-
-
-
-
25
15
21
+
=
61
6+1
=
7
1+5
7
-
-
7
6
3
+
=
16
1+6
=
7
=
7
-
3
Y
O
U
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
1
ONE
1
-
-
-
2
``-
-
-
-
-
-
2
TWO
2
-
-
-
-
-
-
-
3
-
-
3
occurs
x
1
=
3
4
-
-
-
-
-
-
4
FOUR
4
-
-
-
5
-
-
-
-
-
-
5
FIVE
5
-
-
-
-
-
-
6
-
-
-
6
occurs
x
1
=
6
-
-
7
-
-
-
-
7
occurs
x
1
=
7
8
-
-
-
-
-
-
8
EIGHT
8
-
-
-
9
-
-
-
-
-
-
9
NINE
9
-
-
-
29
3
Y
O
U
-
-
16
-
-
3
-
16
2+9
-
-
-
-
-
-
1+6
-
-
-
-
1+6
11
3
Y
O
U
-
-
7
-
-
3
-
7
1+1
-
7
6
3
-
-
-
-
-
-
-
-
2
3
Y
O
U
-
-
7
-
-
3
-
7

 

 

-
3
Y
O
U
-
-
-
-
-
--
-
-
-
-
-
6
-
+
=
6
-
=
6
=
6
-
-
-
15
-
+
=
15
1+5
=
6
=
6
-
3
Y
O
U
-
-
-
-
-
--
-
-
-
-
7
-
3
+
=
10
7+3
=
10
1+0
1
-
-
25
-
21
+
=
46
4+6
=
10
1+0
1
-
3
Y
O
U
-
-
-
-
-
--
-
-
-
-
25
15
21
+
=
61
6+1
=
7
1+5
7
-
-
7
6
3
+
=
16
1+6
=
7
=
7
-
3
Y
O
U
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
1
one
1
-
-
-
2
``-
-
-
-
-
-
2
-
2
-
-
-
-
-
-
-
3
-
-
3
occurs
x
1
=
3
4
-
-
-
-
-
-
4
-
4
-
-
-
5
-
-
-
-
-
-
5
-
5
-
-
-
-
-
-
6
-
-
-
6
occurs
x
1
=
6
-
-
7
-
-
-
-
7
occurs
x
1
=
7
8
-
-
-
-
-
-
8
-
8
-
-
-
9
-
-
-
-
-
-
9
-
9
-
-
-
29
3
Y
O
U
-
-
16
-
-
3
-
16
2+9
-
-
-
-
-
-
1+6
-
-
-
-
1+6
11
3
Y
O
U
-
-
7
-
-
3
-
7
1+1
-
7
6
3
-
-
-
-
-
-
-
-
2
3
Y
O
U
-
-
7
-
-
3
-
7

 

 

3
Y
O
U
-
-
-
-
-
--
-
-
-
-
6
-
+
=
6
-
=
6
=
6
-
-
15
-
+
=
15
1+5
=
6
=
6
3
Y
O
U
-
-
-
-
-
--
-
-
-
7
-
3
+
=
10
7+3
=
10
1+0
1
-
25
-
21
+
=
46
4+6
=
10
1+0
1
3
Y
O
U
-
-
-
-
-
--
-
-
-
25
15
21
+
=
61
6+1
=
7
1+5
7
-
7
6
3
+
=
16
1+6
=
7
=
7
3
Y
O
U
-
-
-
-
-
-
-
-
-
-
-
3
-
-
3
occurs
x
1
=
3
-
-
6
-
-
-
6
occurs
x
1
=
6
-
7
-
-
-
-
7
occurs
x
1
=
7
3
Y
O
U
-
-
16
-
-
3
-
16
-
-
-
-
-
-
1+6
-
-
-
-
1+6
3
Y
O
U
-
-
7
-
-
3
-
7
-
7
6
3
-
-
-
-
-
-
-
-
3
Y
O
U
-
-
7
-
-
3
-
7

 

 

-
GODS I VOICE
-
-
-
4
GODS
45
27
9
1
I
9
9
9
5
VOICE
54
27
9
10
GODS I VOICE
108
63
27
1+0
-
1+0+8
6+3
2+7
1
GODS I VOICE
9
9
9

 

 

-
THE I OF CONSCIENCE
-
-
-
3
THE
33
15
6
1
I
9
9
9
2
OF
21
12
3
10
CONSCIENCE
90
45
9
16
THE I OF CONSCIENCE
153
81
27
1+6
-
1+5+3
8+1
2+7
7
THE I OF CONSCIENCE
9
9
9

 

 

16
DIVINE CONSCIENCE
153
81
9
16
THE I OF CONSCIENCE
153
81
9

 

 

-
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
--
-
-
-
-
-
-
-
6
5
1
-
9
-
5
-
-
+
=
26
2+6
=
8
-
8
-
8
-
`-
-
15
14
19
-
9
-
14
-
-
+
=
71
7+1
=
8
-
8
-
8
-
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
--
-
-
-
-
-
-
3
-
-
-
3
-
5
-
3
5
+
=
19
1+9
=
10
1+0
1
-
1
-
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
--
-
-
-
-
-
`-
3
15
14
19
3
9
5
14
3
5
+
=
90
9+0
=
9
-
9
-
9
-
-
3
6
5
1
3
9
5
5
3
5
+
=
45
4+5
=
9
-
9
-
9
-
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
1
-
1
-
-
-
-
-
-
1
occurs
x
1
=
1
=
1
2
-
-
-
-
-
-
-
-
-
-
-
-
-
2
TWO
2
-
-
-
-
-
-
-
3
-
-
-
3
-
-
-
3
-
-
-
3
occurs
x
3
=
9
=
9
4
-
-
-
-
-
-
-
-
-
-
-
-
-
4
FOUR
4
-
-
-
-
-
-
-
-
-
5
-
-
-
5
5
5
5
-
-
5
occurs
x
4
=
20
=
2
-
-
-
6
-
-
-
-
-
3
-
2
-
-
6
occurs
x
1
=
6
=
6
7
-
-
-
-
-
-
-
-
-
-
-
-
-
7
SEVEN
7
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
-
-
-
8
EIGHT
8
-
-
-
-
-
-
-
9
-
-
9
-
9
-
-
-
-
-
-
9
occurs
x
1
=
9
=
9
21
10
C
O
N
S
C
I
E
N
C
E
-
-
24
-
-
10
-
45
-
27
2+1
1+0
-
-
-
-
-
9
-
-
-
-
-
-
2+4
-
-
1+0
-
4+5
-
2+7
3
1
C
O
N
S
C
I
E
N
C
E
-
-
6
-
-
1
-
9
-
9
-
-
3
6
5
1
3
9
5
5
3
5
-
-
-
-
-
-
-
-
-
-
3
3
C
O
N
S
C
I
E
N
C
E
-
-
6
-
-
1
-
9
-
9

 

 

-
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
--
-
-
-
-
-
-
-
6
5
1
-
9
-
5
-
-
+
=
26
2+6
=
8
-
8
-
8
-
`-
-
15
14
19
-
9
-
14
-
-
+
=
71
7+1
=
8
-
8
-
8
-
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
--
-
-
-
-
-
-
3
-
-
-
3
-
5
-
3
5
+
=
19
1+9
=
10
1+0
1
-
1
-
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
--
-
-
-
-
-
`-
3
15
14
19
3
9
5
14
3
5
+
=
90
9+0
=
9
-
9
-
9
-
-
3
6
5
1
3
9
5
5
3
5
+
=
45
4+5
=
9
-
9
-
9
-
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
1
-
1
-
-
-
-
-
-
1
occurs
x
1
=
1
=
1
2
-
-
-
-
-
-
-
-
-
-
-
-
-
2
-
2
-
-
-
-
-
-
-
3
-
-
-
3
-
-
-
3
-
-
-
3
occurs
x
3
=
9
=
9
4
-
-
-
-
-
-
-
-
-
-
-
-
-
4
-
4
-
-
-
-
-
-
-
-
-
5
-
-
-
5
5
5
5
-
-
5
occurs
x
4
=
20
=
2
-
-
-
6
-
-
-
-
-
3
-
2
-
-
6
occurs
x
1
=
6
=
6
7
-
-
-
-
-
-
-
-
-
-
-
-
-
7
-
7
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
-
-
-
8
-
8
-
-
-
-
-
-
-
9
-
-
9
-
9
-
-
-
-
-
-
9
occurs
x
1
=
9
=
9
21
10
C
O
N
S
C
I
E
N
C
E
-
-
24
-
-
10
-
45
-
27
2+1
1+0
-
-
-
-
-
9
-
-
-
-
-
-
2+4
-
-
1+0
-
4+5
-
2+7
3
1
C
O
N
S
C
I
E
N
C
E
-
-
6
-
-
1
-
9
-
9
-
-
3
6
5
1
3
9
5
5
3
5
-
-
-
-
-
-
-
-
-
-
3
3
C
O
N
S
C
I
E
N
C
E
-
-
6
-
-
1
-
9
-
9

 

 

10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
--
-
-
-
-
-
-
6
5
1
-
9
-
5
-
-
+
=
26
2+6
=
8
-
8
-
8
`-
-
15
14
19
-
9
-
14
-
-
+
=
71
7+1
=
8
-
8
-
8
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
--
-
-
-
-
-
3
-
-
-
3
-
5
-
3
5
+
=
19
1+9
=
10
1+0
1
-
1
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
--
-
-
-
-
`-
3
15
14
19
3
9
5
14
3
5
+
=
90
9+0
=
9
-
9
-
9
-
3
6
5
1
3
9
5
5
3
5
+
=
45
4+5
=
9
-
9
-
9
10
C
O
N
S
C
I
E
N
C
E
-
-
-
-
-
-
-
-
-
-
-
-
-
1
1
-
1
-
-
-
-
-
-
1
occurs
x
1
=
1
=
1
-
3
-
-
-
3
-
-
-
3
-
-
-
3
occurs
x
3
=
9
=
9
-
-
-
5
-
-
-
5
5
5
5
-
-
5
occurs
x
4
=
20
=
2
-
-
6
-
-
-
-
-
3
-
2
-
-
6
occurs
x
1
=
6
=
6
-
9
-
-
9
-
9
-
-
-
-
-
-
9
occurs
x
1
=
9
=
9
10
C
O
N
S
C
I
E
N
C
E
-
-
24
-
-
10
-
45
-
27
1+0
-
-
-
-
-
9
-
-
-
-
-
-
2+4
-
-
1+0
-
4+5
-
2+7
1
C
O
N
S
C
I
E
N
C
E
-
-
6
-
-
1
-
9
-
9
-
3
6
5
1
3
9
5
5
3
5
-
-
-
-
-
-
-
-
-
-
3
C
O
N
S
C
I
E
N
C
E
-
-
6
-
-
1
-
9
-
9

 

 

YEA

THOUGH I WALK THROUGH

THE

VALLEY OF THE SHADOW OF DEATH

I

WILL FEAR NO EVIL FOR THOU ART WITH

ME

 

 

THE MAGIC MOUNTAIN

Thomas Mann 1924

Page 711

THE THUNDERBOLT

"During those days of stifling expectation when the nerves of Europe were on the rack, Hans Castorp did not see Herr Settembrini. The newspapers with their wild, chaotic contents pressed up out of the depths to his very balcony, they disorganized the house, filled the dining room with their sulpherous stifling breath, even penetrated the chambers of the dying. There were moment when the "Seven-Sleeper," not knowing what had happened, was slowly stirring himself in the grass before he sat up, rubbed his eyes - yes, let us carry the figure to the end, in order to do justice to the movement of our hero's mind: he drew up his legs, stood up, looked about him. He saw himself released, freed from enchantment - not of his own motion, he was fain to confess, but by the operation of exterior powers, of whose activities his own liberation was a minor incident indeed! Yet though his tiny destiny fainted to nothing in the face of the general, was there not some hint of a personal mercy and grace for him, a manifestation of divine goodness and justice? Would life receive again her erring and "delicate" child - not by a cheap and easy slipping back to her arms, but sternly, solemnly, penitentially - perhaps not even among the living, but only with three salvoes fired over the grave of him a sinner? Thus might he return. He sank to his knees, raising face and hands to a heaven that howsoever dark and sulphourous was no longer the gloomy grotto of his state of sin."

 

 

3
THE
33
15
6
7
SEVENTH
93
30
3
8
SLEEPERS
99
36
9
18
Add to Reduce
225
81
18
1+8
Reduce to Deduce
2+2+5
8+1
1+8
9
Essence of Number
9
9
9

 

 

-
18
T
H
E
-
S
E
V
E
N
T
H
-
S
L
E
E
P
E
R
S
-
-
-
-
-
--
-
-
-
-
-
-
-
8
-
-
1
-
-
-
5
-
8
-
1
-
-
-
-
-
-
1
+
=
24
2+4
=
6
=
6
=
6
-
-
-
8
-
-
19
-
-
-
14
-
8
-
19
-
-
-
-
-
-
19
+
=
87
5+1
=
6
=
6
=
6
-
18
T
H
E
-
S
E
V
E
N
T
H
-
S
L
E
E
P
E
R
S
-
-
-
-
-
--
-
-
-
-
-
-
2
-
5
-
-
5
4
5
-
2
-
-
-
3
5
5
7
5
9
-
+
=
57
5+7
=
12
1+2
3
=
3
-
-
20
-
5
-
-
5
22
5
-
20
-
-
-
12
5
5
16
5
18
-
+
=
138
1+3+8
=
12
1+2
3
=
3
-
18
T
H
E
-
S
E
V
E
N
T
H
-
S
L
E
E
P
E
R
S
-
-
-
-
-
--
-
-
-
-
-
-
20
8
5
-
19
5
22
5
14
20
8
-
19
12
5
5
16
5
18
19
+
=
225
2+2+5
=
9
=
9
=
9
-
-
2
8
5
-
1
5
4
5
5
2
8
-
1
3
5
5
7
5
9
1
+
=
81
8+1
=
9
=
9
=
9
-
18
T
H
E
-
S
E
V
E
N
T
H
-
S
L
E
E
P
E
R
S
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
1
-
-
-
-
-
-
1
-
-
1
occurs
x
3
=
3
=
3
-
``-
2
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
-
-
-
-
-
2
occurs
x
2
=
4
=
4
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
3
-
-
-
-
-
-
-
-
3
occurs
x
1
=
3
=
3
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
4
occurs
x
1
=
4
=
4
-
-
-
-
5
-
-
5
-
5
5
-
-
-
-
-
5
5
-
5
-
-
-
-
5
occurs
x
7
=
35
3+5
8
6
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
6
SIX
6
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
7
occurs
x
1
=
7
=
7
-
-
-
8
-
-
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
-
8
occurs
x
2
=
16
1+6
7
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
9
-
-
-
9
occurs
x
1
=
9
=
9
6
18
T
H
E
-
S
E
V
E
N
T
H
-
S
L
E
E
P
E
R
S
-
-
39
-
-
18
-
81
-
45
-
1+8
-
-
5
-
-
5
-
5
5
-
-
-
-
-
5
5
-
5
-
-
-
-
3+9
-
-
1+8
-
8+1
-
4+5
6
9
T
H
E
-
S
E
V
E
N
T
H
-
S
L
E
E
P
E
R
S
-
-
5
-
-
9
-
9
-
9
-
-
2
8
5
-
1
5
4
5
5
2
8
-
1
3
5
5
7
5
9
1
-
-
1+2
-
-
-
-
-
-
-
6
9
T
H
E
-
S
E
V
E
N
T
H
-
S
L
E
E
P
E
R
S
-
-
3
-
-
9
-
9
-
9

 

 

3
THE
33
15
6
7
SEVENTH
93
30
3
7
SLEEPER
80
35
8
17
Add to Reduce
206
80
17
1+7
Reduce to Deduce
2+0+6
8+0
1+7
8
Essence of Number
8
8
8

 

 

JUST SIX NUMBERS

Martin Rees

1
999

OUR COSMIC HABITAT

PLANETS STARS AND LIFE

Page 24

A

proton

is

1,836 times heavier than an electron, and the number 1,836

would have the same connotations to any 'intelligence'

 

 

GOD ONE GOD

AND ONE CHOSEN RACE THE HUMAN RACE

 

 

HOLY BIBLE

Scofield References

C 1 V 16

THE ACTS OF THE APOSTLES

Page 1148 (Part quoted)

"MEN AND BRETHREN THIS SCRIPTURE MUST NEEDS HAVE BEEN FULFILLED

WHICH THE HOLY GHOST BY THE MOUTH OF DAVID SPAKE"

 

 

3
THE
33
15
6
4
STAR
58
13
4
2
OF
21
12
3
5
DAVID
40
22
4
14
Add to Reduce
152
62
17
1+4
Reduce to Deduce
1+5+2
6+2
1+7
5
Essence of Number
8
8
8

 

 

-
14
T
H
E
-
S
T
A
R
-
O
F
-
D
A
V
I
D
-
-
-
-
-
--
-
-
-
-
-
-
-
8
-
-
1
-
-
-
-
6
-
-
-
-
-
9
-
+
=
24
2+4
=
6
=
6
=
6
-
-
-
8
-
-
19
-
-
-
-
15
-
-
-
-
-
9
-
+
=
51
5+1
=
6
=
6
=
6
-
14
T
H
E
-
S
T
A
R
-
O
F
-
D
A
V
I
D
-
-
-
-
-
--
-
-
-
-
-
-
2
-
5
-
-
2
1
9
-
-
6
-
4
1
4
-
4
+
=
38
3+8
=
11
1+0
2
=
2
-
-
20
-
5
-
-
20
1
18
-
-
6
-
4
1
22
-
4
+
=
101
1+0+1
=
2
-
2
=
2
-
14
T
H
E
-
S
T
A
R
-
O
F
-
D
A
V
I
D
-
-
-
-
-
--
-
-
-
-
-
-
20
8
5
-
19
20
1
18
-
15
6
-
4
1
22
9
4
+
=
152
1+5+2
=
8
1+0
8
=
8
-
-
2
8
5
-
1
2
1
9
-
6
6
-
4
1
4
9
4
+
=
62
6+2
=
8
1+0
8
=
8
-
14
T
H
E
-
S
T
A
R
-
O
F
-
D
A
V
I
D
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
-
-
-
-
-
-
1
-
-
-
-
-
1
occurs
x
3
=
3
=
3
-
``-
2
-
-
-
-
2
-
-
-
-
-
-
-
-
-
-
-
-
-
2
occurs
x
2
=
4
=
4
3
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
3
THREE
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
4
-
4
-
4
-
-
4
occurs
x
3
=
12
1+2
3
-
-
-
-
5
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
5
occurs
x
1
=
5
=
5
-
-
-
-
-
-
-
-
-
-
-
6
6
-
-
-
-
-
-
-
-
6
occurs
x
2
=
12
1+2
3
7
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
7
SEVEN
-
-
-
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
8
occurs
x
1
=
8
=
8
-
-
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
9
-
-
-
9
occurs
x
1
=
18
1+8
9
10
14
T
H
E
-
S
T
A
R
-
O
F
-
D
A
V
I
D
-
-
35
-
-
14
-
62
-
37
1+0
1+4
-
-
-
-
-
-
-
9
-
-
-
-
-
-
-
9
-
-
-
3+5
-
-
1+4
-
6+2
-
3+7
1
5
T
H
E
-
S
T
A
R
-
O
F
-
D
A
V
I
D
-
-
8
-
-
5
-
8
-
8
-
-
2
8
5
-
1
2
1
9
-
6
6
-
4
1
4
9
4
-
-
-
-
-
-
-
-
-
-
1
5
T
H
E
-
S
T
A
R
-
O
F
-
D
A
V
I
D
-
-
9
-
-
5
-
9
-
9

 

 

8
QUO VADIS
108
36
9
6
VOX POP
108
36
9
8
INSTINCT
108
36
9
8
STARTING
108
36
9
9
COMPLETES
108
36
9
7
JOURNEY
108
36
9

 

 

HOLY BIBLE

Scofield References

REVELATION

C 1 V 16

Page 1338

1 And when he had opened the seventh seal, there was silence in heaven about the space of half an hour.

2 And I saw the seven angels which stood before God; and to them were given seven trumpets.

3 And another angel came and stood at the altar, having a golden censer; and there was given unto him much incense, that he should offer it with the prayers of all saints upon the golden altar which was before the throne.

4 And the smoke of the incense, which came with the prayers of the saints, ascended up before God out of the angel's hand.

5 And the angel took the censer, and filled it with fire of the altar, and cast it into the earth: and there were voices, and thunderings, and lightnings, and an earthquake.

6 And the seven angels which had the seven trumpets prepared themselves to sound.

7 The first angel sounded, and there followed hail and fire mingled with blood, and they were cast upon the earth: and the third part of trees was burnt up, and all green grass was burnt up.

8 And the second angel sounded, and as it were a great mountain burning with fire was cast into the sea: and the third part of the sea became blood;

9 And the third part of the creatures which were in the sea, and had life, died; and the third part of the ships were destroyed.

10 And the third angel sounded, and there fell a great star from heaven, burning as it were a lamp, and it fell upon the third part of the rivers, and upon the fountains of waters;

11 And the name of the star is called Wormwood: and the third part of the waters became wormwood; and many men died of the waters, because they were made bitter.

12 And the fourth angel sounded, and the third part of the sun was smitten, and the third part of the moon, and the third part of the stars; so as the third part of them was darkened, and the day shone not for a third part of it, and the night likewise.

13 And I beheld, and heard an angel flying through the midst of heaven, saying with a loud voice, Woe, woe, woe, to the inhabiters of the earth by reason of the other voices of the trumpet of the three angels, which are yet to sound!

 

 

5
DEATH
38
20
2
3
THE
33
15
6
8
GREATEST
95
32
5
7
SUPRISE
107
35
8
2
OF
21
12
3
4
YOUR
79
25
7
4
LIFE
32
23
5
33
Add to Reduce
405
162
36
3+3
Reduce to Deduce
4+0+5
1+6+2
3+6
6
Essence of Number
9
9
9

 

 

SAPTARSHI A STAR SHIP A STAR SHIP SAPTARSHI

 

 

IN SEARCH OF EXTRA TERRESTRIALS

Unsolved UFO sightings... strange secrets of the moon... new evidence that alien astronauts are exploring the earth

Alan Landsburg 1976

Page 79

" The words of J. B. S. Haldane came back to haunt me. He once wrote, "Now my suspicion is that the universe is not only queerer than we suppose, but queerer than we can suppose. I suspect that there are more things in heaven and earth than are dreamed of in any philosophy. That is the reason why I have no philosophy myself, and must be my excuse for dreaming."

 

 

REACH FOR TOMORROW

Arthur C. Clarke 1956

Introduction to 1989 Edition

"However I have made some interesting discoveries; for instance, on the very first page of the first story, I see the number 9000. Ive no idea why I selected it again for HALs serial number 20 years later. . . "

 I see the number 9000 Ive no idea why I selected it again for HALs serial number 20 years later. . . "

 

 

THE LOST WORLDS OF 2001

Arthur C. Clarke 1972

Page179

"A long time ago," said Kaminski, "I came across a remark that I've never forgotten-though I can't remember who made it. 'Any sufficiently advanced technology is indistinguishable from magic.' That's what we're up against here. Our lasers and mesotrons and nuclear reactors and neutrino telescopes would have seemed pure magic to the best scientists of the nineteenth century. But they could have understood how they worked-more or less-if we were around to explain the theory to them."

 Page 189

"The other is Clarke's Third* Law

"Any sufficiently advanced technology is indistinguishable from magic"

 

 

GODS OF THE DAWN

Peter Lemesurier

1997

"As Arthur C. Clarke's perceptive Third Law puts it:

"Any sufficiently advanced technology is indistinguishable from magic."

 

 

THE SECRET HISTORY

OF

ANCIENT EGYPT

Herbie Brennan

2000

"The British science fiction writer Arthur C. Clarke is said to have commented that

"any sufficiently high technology is indistinguishable from magic"

 

 

THE BIBLE CODE

Michael Drosnin 1997

Chapter Four

THE SEALED BOOK  

Page 70

"The astronomer Carl Sagan once noted that if there was other intelligent life in the universe some of it would have certainly evolved far earlier than we did, and had thousands, or hundreds of thousands, or millions, or hundreds of millions of years to develop the advanced technology that we are only now beginning to develop.

'After billions of years of biological evolution - on their planet and ours - an alien civilization cannot be in technological lockstep with us,' wrote Sagan.

'There 'have been humans for more than twenty thousand centuries, but we've had radio only for about one century,' wrote Sagan. 'If alien civilizations are behind us, they're likely to be too far behind us to have radio. And if they're ahead of us, they're likely to be far ahead of us. Think of the technical advances on our world over just the last few centuries. What is for us technologically difficult or impossible, what might seem to us like magic, might for them be trivially easy.'

The author of 2001, Arthur C. Clarke - who envisioned a mysterious black monolith that reappears at successive stages of human evolution, each time we are ready to be taken to a higher level - made a similar observation:

'Any sufficiently advanced technology is indistinguishable from magic.'

Page 163

pages 69-75 Chapter notes,
"The astronomer Carl Sagan suggested that an advanced alien technology 'might seem to us like magic' in Pale Blue Dot (Random House, 1994), p. 352.

The author of 2001, Arthur C. Clarke, made a similar observation: 'Any sufficiently advanced technology is indistinguishable from magic' (Profiles of the Future, Holt, Rinehart, and Winston, 1984).

Paul Davies' imagined 'alien artifact' is described in his book Are We Alone? (Basic Books, 1995), p. 42. Stanley Kubrick, in his famous movie version of Clarke's 2001, showed a mysterious black monolith that seemed to reappear at successive stages of human evolution, each time we were ready to be taken to a higher level. When I told him about the Bible code, Kubrick's immediate reaction was, 'It's like the monolith in 2001.'"

 

 

FIRST CONTACT

THE SEARCH FOR EXTRA TERRESTRIAL INTELLIGENCE

Edited By Beb Bova and Byron Preiss

1990

SEIZING THE MOMENT

A UNIQUE MOMENT IN HUMAN HISTORY

Michael Michaud

 

ANTHROPOCENTRISM GOOD-BYE

Page311

"The most profound message from the aliens may never be spoken: We are not alone or unique. Contact would tell us that life and intelligence have evolved elsewhere in the Universe, and that they may be common by-products of cosmic evolution. Contact would tend to confirm the theory that life evolves chemically from inanimate mat- ter, through universal processes,implying that there are other alien civilizations in addition to the one we had detected. We might see ourselves as just one example of biocosmic processes, one facet of the Universe becoming aware of itself. We would undergo a revolution in the way that we conceive our own position in the Universe; any remaining pretense of centrality or a special role, any belief that we are a chosen species would be dashed for- ever, completing the process begun by Copernicus four centuries ago.

The revelation that we are not the most technologi-cally advanced intelligent species could lead to a humbling deflation of our sense of self-importance. We might reclassify ourselves to a lower level of ability and worth. This leveling of our pretensions, this anti-hubris, could be intensified if we were confronted with alien technology beyond our understanding.

(Arthur C. Clarke has observed that any sufficiently advanced tech-nology would be indistinguishable from magic.)

"ANY SUFFICIENTLY ADVANCED TECHNOLOGY IS INDISTINGUABLE FROM MAGIC"

 

 

CHEIRO'S BOOK OF NUMBERS

Circa 1926

Page106
"Shakespeare, that Prince of Philosophers, whose thoughts will adorn English literature for all time, laid down the well-known axiom: There is a tide in the affairs of men which if taken at the flood, leads on to fortune." The question has been asked again and again, Is there some means of knowing when the moment has come to take the tide at the flood?
My answer to this question is that the Great Architect of the Universe in His Infinite Wisdom so created all things in such harmony of design that He endowed the human mind with some part of that omnipotent knowledge which is the attribute of the Divine Mind as the Creator of all.

"The question has been asked again and again, Is there some means of knowing when the moment has come to take the tide at the flood?

 

 THE

QUESTION

HAS BEEN ASKED AGAIN AND AGAIN

IS THERE SOME MEANS OF KNOWING WHEN THE MOMENT HAS COME TO TAKE

THE TIDE AT THE

FLOOD

 

 

EIGHTEEN+THIRTYSIX = 9 9 = EIGHTEEN+THIRTYSIX

1836

 

 

E
=
5
-
8
EIGHTEEN
73
46
1
T
=
2
-
9
THIRTYSIX
152
53
8
-
-
7
4
17
First Total
225
99
9
-
-
-
-
1+7
Add to Reduce
2+2+5
9+9
-
Q
-
7
-
8
Second Total
9
18
9
-
-
-
-
-
Reduce to Deduce
-
1+8
-
Q
-
7
-
8
Essence of Number
9
9
9

 

EIGHTEEN THIRTY SIX SIX THIRTY EIGHTEEN

 

 

E
=
5
-
8
EIGHTEEN
73
46
1
A
=
1
-
9
THIRTYSIX
152
53
8
-
-
9
4
17
First Total
225
99
9
-
-
-
-
1+7
Add to Reduce
2+2+5
9+9
-
Q
-
9
-
8
Second Total
9
18
9
-
-
-
-
1+7
Reduce to Deduce
-
1+8
-
Q
-
9
-
8
Essence of Number
9
9
9

 

 

-
17
E
I
G
H
T
E
E
N
-
T
H
I
R
T
Y
S
I
X
-
-
-
-
-
-
-
-
-
-
-
-
-
9
-
8
-
-
-
5
-
+
8
9
-
-
-
1
9
6
+
=
55
5+5
=
10
1+0
1
=
1
-
-
-
9
-
8
-
-
-
14
-
-
8
9
-
-
-
19
9
24
+
=
100
1+0+0
=
1
2+0
1
=
1
-
17
E
I
G
H
T
E
E
N
-
T
H
I
R
T
Y
S
I
X
-
-
-
-
-
-
-
-
-
-
-
-
5
-
7
-
2
5
5
-
+
2
-
-
9
2
7
-
-
-
+
=
44
4+4
=
8
=
8
=
8
-
-
5
-
7
-
20
5
5
-
+
20
-
-
18
20
25
-
-
-
+
=
125
1+2+5
=
8
=
8
=
8
-
17
E
I
G
H
T
E
E
N
+
T
H
I
R
T
Y
S
I
X
-
-
-
-
-
-
-
-
-
-
-
-
5
9
7
8
20
5
5
14
+
20
8
9
18
20
25
19
9
24
+
=
225
2+2+5
=
9
=
9
=
9
-
-
5
9
7
8
2
5
5
5
+
2
8
9
9
2
7
1
9
6
+
=
99
9+9
=
18
=
9
=
9
-
17
E
I
G
H
T
E
E
N
-
T
H
I
R
T
Y
S
I
X
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
1
-
-
+
=
1
occurs
x
1
=
1
=
1
-
-
-
-
-
-
2
-
-
-
+
2
-
-
-
2
-
-
-
-
+
=
2
occurs
x
3
=
6
=
6
3
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
3
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
-
-
5
-
-
-
-
5
5
5
+
-
-
-
-
-
-
-
-
-
+
=
5
occurs
x
4
=
20
2+0
2
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
6
+
=
6
occurs
x
1
=
6
-
6
-
-
-
-
7
-
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
7
occurs
x
2
=
14
1+4
5
-
-
-
-
-
8
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
8
occurs
x
2
=
16
1+6
7
-
-
-
9
-
-
-
-
-
-
+
-
-
9
9
-
-
-
9
-
+
=
9
occurs
x
4
=
36
3+6
9
7
17
E
I
G
H
T
E
E
N
+
T
H
I
R
T
Y
S
I
X
+
=
38
-
-
17
-
99
-
36
-
1+7
-
9
-
-
-
-
-
-
-
-
-
9
9
-
-
-
9
-
-
-
3+8
-
-
1+7
-
9+9
-
3+6
7
8
E
I
G
H
T
E
E
N
-
T
H
I
R
T
Y
S
I
X
-
-
11
-
-
8
-
18
-
9
-
-
5
9
7
8
2
5
5
5
+
2
8
9
9
2
7
1
9
6
+
=
1+1
-
-
-
-
1+8
-
-
7
8
E
I
G
H
T
E
E
N
+
T
H
I
R
T
Y
S
I
X
+
=
2
-
-
8
-
9
-
9

 

 

17
E
I
G
H
T
E
E
N
-
T
H
I
R
T
Y
S
I
X
-
-
-
-
-
-
-
-
-
-
-
-
9
-
8
-
-
-
5
-
+
8
9
-
-
-
1
9
6
+
=
55
5+5
=
10
1+0
1
=
1
-
-
9
-
8
-
-
-
14
-
-
8
9
-
-
-
19
9
24
+
=
100
1+0+0
=
1
2+0
1
=
1
17
E
I
G
H
T
E
E
N
-
T
H
I
R
T
Y
S
I
X
-
-
-
-
-
-
-
-
-
-
-
5
-
7
-
2
5
5
-
+
2
-
-
9
2
7
-
-
-
+
=
44
4+4
=
8
=
8
=
8
-
5
-
7
-
20
5
5
-
+
20
-
-
18
20
25
-
-
-
+
=
125
1+2+5
=
8
=
8
=
8
17
E
I
G
H
T
E
E
N
+
T
H
I
R
T
Y
S
I
X
-
-
-
-
-
-
-
-
-
-
-
5
9
7
8
20
5
5
14
+
20
8
9
18
20
25
19
9
24
+
=
225
2+2+5
=
9
=
9
=
9
-
5
9
7
8
2
5
5
5
+
2
8
9
9
2
7
1
9
6
+
=
99
9+9
=
18
=
9
=
9
17
E
I
G
H
T
E
E
N
-
T
H
I
R
T
Y
S
I
X
-
-
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
1
-
-
+
=
1
occurs
x
1
=
1
=
1
+
-
-
-
-
2
-
-
-
+
2
-
-
-
2
-
-
-
-
+
=
2
occurs
x
3
=
6
=
6
+
5
-
-
-
-
5
5
5
+
-
-
-
-
-
-
-
-
-
+
=
5
occurs
x
4
=
20
2+0
2
+
-
-
-
-
-
-
-
-
+
-
-
-
-
-
-
-
-
6
+
=
6
occurs
x
1
=
6
-
6
-
-
-
7
-
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
7
occurs
x
2
=
14
1+4
5
-
-
-
-
8
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
8
occurs
x
2
=
16
1+6
7
+
-
9
-
-
-
-
-
-
+
-
-
9
9
-
-
-
9
-
+
=
9
occurs
x
4
=
36
3+6
9
17
E
I
G
H
T
E
E
N
+
T
H
I
R
T
Y
S
I
X
+
=
38
-
-
17
-
99
-
36
1+7
-
9
-
-
-
-
-
-
-
-
-
9
9
-
-
-
9
-
-
-
3+8
-
-
1+7
-
9+9
-
3+6
8
E
I
G
H
T
E
E
N
-
T
H
I
R
T
Y
S
I
X
-
-
11
-
-
8
-
18
-
9
-
5
9
7
8
2
5
5
5
+
2
8
9
9
2
7
1
9
6
+
=
1+1
-
-
-
-
1+8
-
-
8
E
I
G
H
T
E
E
N
+
T
H
I
R
T
Y
S
I
X
+
=
2
-
-
8
-
9
-
9

 

 

E
=
5
-
8
EIGHTEEN
73
46
1
A
=
1
-
9
THIRTYSIX
152
53
8
-
-
9
4
17
First Total
225
99
9
-
-
-
-
1+7
Add to Reduce
2+2+5
9+9
-
Q
-
9
-
8
Second Total
9
18
9
-
-
-
-
-
Reduce to Deduce
-
1+8
-
Q
-
9
-
8
Essence of Number
9
9
9

 

 

Quo Vadis. I fled by night and in the grey of dawn met on the lonely way a man I knew but could not name. He said “Good morning”, I the same ...
rtnl.org.uk/now_and_then/html/242.html

 

Quo Vadis
I fled by night and in the grey
of dawn met on the lonely way
a man I knew but could not name.
He said “Good morning”, I the same
and asked if he was going far.
He said “As far as Golgotha.”
And then I knew and the cock crew.

 

Quo vadis is a Latin phrase meaning "Where are you going?" It is used as a proverbial phrase from the Bible (John 13:36, 16:5). ... en.wikipedia.org/wiki/Quo_Vadis -

 

-
QUO VADIS
-
-
-
1
Q
17
8
8
2
UO
36
9
9
3
VAD
27
9
9
1
I
9
9
9
1
S
19
1
1
8
QUO VADIS
108
36
36
-
-
1+0+8
3+6
3+6
8
QUO VADIS
9
9
9

 

 

-
QUO VADIS
-
-
-
3
QUO
17
8
8
5
VADIS
27
9
9
8
QUO VADIS
108
36
36
-
-
1+0+8
3+6
3+6
8
QUO VADIS
9
9
9

 

 

8
QUO VADIS
108
36
9

 

 

-
8
Q
U
O
-
V
A
D
I
S
-
-
-
-
-
-
-
-
-
-
-
-
6
-
-
-
-
9
1
+
=
16
1+6
=
7
-
7
-
-
-
-
15
-
-
-
-
9
19
+
=
43
-
=
7
-
1
-
8
Q
U
O
-
V
A
D
I
S
-
-
-
-
-
-
-
-
-
-
8
3
-
-
4
1
4
-
-
+
=
20
2+0
=
20
2+0
2
-
-
17
21
-
-
22
1
4
-
-
+
=
65
6+5
=
11
1+1
2
-
8
Q
U
O
-
V
A
D
I
S
-
-
-
-
-
-
-
-
-
-
17
21
15
-
22
1
4
9
19
+
=
108
1+0+8
=
9
-
9
-
-
8
3
6
-
4
1
4
9
1
+
=
36
3+6
=
9
-
9
-
8
Q
U
O
-
V
A
D
I
S
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
-
-
1
-
-
1
occurs
x
2
=
2
2
``-
``-
-
-
-
-
-
-
-
-
-
-
2
-
-
-
-
-
-
``-
``-
3
-
-
-
-
-
-
-
-
-
3
occurs
x
1
=
3
-
-
-
-
-
-
4
-
4
-
-
-
-
4
occurs
x
2
=
8
5
-
-
-
-
-
-
-
-
-
-
-
-
5
-
-
-
-
-
-
-
-
-
6
-
-
-
-
-
-
-
-
6
occurs
x
1
=
6
7
-
-
-
-
-
-
-
-
-
-
-
-
7
-
-
-
-
-
-
-
8
-
-
-
-
-
-
-
-
-
-
8
occurs
x
1
=
8
-
-
-
-
-
-
-
-
-
9
-
-
-
9
occurs
x
1
=
9
14
8
Q
U
O
-
V
A
D
I
S
-
-
31
-
-
8
-
36
1+4
-
-
-
-
-
-
-
-
9
-
-
-
3+1
-
-
-
-
3+6
5
8
Q
U
O
-
V
A
D
I
S
-
-
4
-
-
8
-
9
-
-
8
3
6
-
4
1
4
9
1
-
-
-
-
-
-
-
-
5
8
Q
U
O
-
V
A
D
I
S
-
-
4
-
-
8
-
9

 

 

8
Q
U
O
-
V
A
D
I
S
-
-
-
-
-
-
-
-
-
-
-
6
-
-
-
-
9
1
+
=
16
1+6
=
7
-
7
-
-
-
15
-
-
-
-
9
19
+
=
43
-
=
7
-
1
8
Q
U
O
-
V
A
D
I
S
-
-
-
-
-
-
-
-
-
8
3
-
-
4
1
4
-
-
+
=
20
2+0
=
20
2+0
2
-
17
21
-
-
22
1
4
-
-
+
=
65
6+5
=
11
1+1
2
8
Q
U
O
-
V
A
D
I
S
-
-
-
-
-
-
-
-
-
17
21
15
-
22
1
4
9
19
+
=
108
1+0+8
=
9
-
9
-
8
3
6
-
4
1
4
9
1
+
=
36
3+6
=
9
-
9
8
Q
U
O
-
V
A
D
I
S
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
-
-
1
-
-
1
occurs
x
2
=
2
``-
-
3
-
-
-
-
-
-
-
-
-
3
occurs
x
1
=
3
-
-
-
-
-
4
-
4
-
-
-
-
4
occurs
x
2
=
8
-
-
-
6
-
-
-
-
-
-
-
-
6
occurs
x
1
=
6
-
8
-
-
-
-
-
-
-
-
-
-
8
occurs
x
1
=
8
-
-
-
-
-
-
-
-
9
-
-
-
9
occurs
x
1
=
9
8
Q
U
O
-
V
A
D
I
S
-
-
31
-
-
8
-
36
-
-
-
-
-
-
-
-
9
-
-
-
3+1
-
-
-
-
3+6
8
Q
U
O
-
V
A
D
I
S
-
-
4
-
-
8
-
9
-
8
3
6
-
4
1
4
9
1
-
-
-
-
-
-
-
-
8
Q
U
O
-
V
A
D
I
S
-
-
4
-
-
8
-
9

 

 

7
WHITHER
91
46
1
5
GOEST
66
21
3
4
THOU
64
19
1
16
-
221
86
5
1+6
-
2+2+1
8+6
-
7
-
5
14
5
-
-
-
1+4
-
7
-
5
5
5

 

 

I AM AT MAAT AM AT MAAT AM I

MAAT IS GODS LAW GODS LAW IS MAAT

 

 
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